G-SYNC and RTSS

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Anonymous893125

Re: a couple questions

Post by Anonymous893125 » 18 Oct 2022, 16:14

jorimt wrote:
18 Oct 2022, 14:37
Ideally, you want to use a single limiting method per game; for normal scenarios, there's no reason to stack them.
and if im using the global limit to limit a game not in the list per program , that would be a "single limiting method " is that right
jorimt wrote:
18 Oct 2022, 13:26
Limiters can overlap and potentially cause conflicting behavior if set too closely to each other, say within 5 frames, especially between two external limiters (say stacking NVCP MFR with RTSS).

I.E. one set to 80, and another set to 100 should be fine, whereas one set to 80, and another set to 82 is not as recommended, generally. The limiter with the lowest value will be the one that activates whenever the framerate reaches it.
are you refering to global and per program within rtss ?, do you mean if i set global to 80 then a program to 82 the two may overlap ? (in RTSS)

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jorimt
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Re: a couple questions

Post by jorimt » 18 Oct 2022, 17:23

Anonymous893125 wrote:
18 Oct 2022, 16:14
and if im using the global limit to limit a game not in the list per program , that would be a "single limiting method " is that right
Anonymous893125 wrote:
18 Oct 2022, 16:14
are you refering to global and per program within rtss ?, do you mean if i set global to 80 then a program to 82 the two may overlap ? (in RTSS)
As far as our particular discussion goes thus far...

"Single" limiting method counts as having only one of the below enabled globally or per game:

1. In-game limiter - "internal" method
2. RTSS limiter (either globally or per profile) - "external" method
3. NVCP MFR limiter (either globally or per profile) - "external" method

"Stacked" limiting methods counts as:

#1, #2, or #3 (listed as single limiting methods above) + any of the others numbered active at the same time, either globally or for the same game at the same time + a limit on each that are above, say 10 frames of each other = safe, but typically overcomplicated versus either using a single limiter per game, or a single global limit for all games using one external method.

"Overlapping"
limiting methods counts as:

#1, #2, or #3 (listed as single limiting methods above) + any of the others numbered active at the same time, either globally or for the same game at the same time + a limit on each that are within 5 or so frames of each other = not always safe.

Again, the lower limiter will prevent the higher limiter from activating, so if you have an in-game limit of 60, and an RTSS limit of 120 (either globally or just for the current game), then the lower limit is the only one that will take effect.

Reverse that, with the RTSS limit at 60, and the in-game limit at 120, and again, the lower limit will be the only one that will take effect.

It doesn't matter how many limiters you stack or overlap, whatever limiter is set lowest will be the only limiter that takes effect, unless, again, you set them too close (within 5 or so frames of each other), at which point frametime variances output by imperfect system performance can make the framerate overshoot the lowest limiter periodically and activate the limiter that is set slightly higher, potentially creating more frametime performance issues as they both try to regulate the maximum average framerate using different processes at the same time.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series

Displays: ASUS PG27AQN, LG 48C4 OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboard: Wooting 60HE Mouse: Razer Viper Mini SE Sound: Creative Sound Blaster Katana V2 VR: Beyond 2, Quest 3, Reverb G2, Index Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock Scaler: RetroTINK 4k

Anonymous893125

Re: a couple questions

Post by Anonymous893125 » 18 Oct 2022, 17:49

ok i think i understand so just so im clear, so when using only the global and per program within RTSS, i dont need to worry about overlapping because it just cant overlap right ?

as for mixing RTSS with an in game one if rtss GLOBAL set to 80 and ive got one in game set to 90 = safe ?

RTSS GLOBAL set to 80 and in game set to 85 = not always safe ?

also the lower fps limiter will be the only one that takes effect right
Last edited by Anonymous893125 on 18 Oct 2022, 17:52, edited 1 time in total.

Anonymous893125

Re: a couple questions

Post by Anonymous893125 » 18 Oct 2022, 17:51

do you guys just alter the global for every game ?, just wondered because it seems easier haha

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jorimt
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Re: a couple questions

Post by jorimt » 18 Oct 2022, 18:02

Anonymous893125 wrote:
18 Oct 2022, 17:49
ok i think i understand so just so im clear, so with just RTSS then i dont need to worry about overlapping because it just cant overlap right ?
Correct. No framerate limiting method, including RTSS, can overlap with itself.

I.E. if you have a global RTSS limit set, and an application profile RTSS limit set, the application profile limit will replace the global limit for that game. They literally can't be active at the same time in that case, since they're the same parameter. RTSS simply internally switches that global value (if set) to your application profile value whenever the game launches.

Same behavior as the above goes for if you're only using Nvidia MFR.
Anonymous893125 wrote:
18 Oct 2022, 17:49
as for mixing RTSS with an in game one if rtss GLOBAL set to 80 and ive got one in game set to 90 = safe ?
RTSS GLOBAL set to 80 and in game set to 85 = not always safe ?
Typically, yes.
Anonymous893125 wrote:
18 Oct 2022, 17:49
also the lower fps limiter will be the only one that takes effect right
Yes, again, so long as any of the higher limits aren't too close to (within a few frames of) the lowest limit.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series

Displays: ASUS PG27AQN, LG 48C4 OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboard: Wooting 60HE Mouse: Razer Viper Mini SE Sound: Creative Sound Blaster Katana V2 VR: Beyond 2, Quest 3, Reverb G2, Index Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock Scaler: RetroTINK 4k

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jorimt
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Re: a couple questions

Post by jorimt » 18 Oct 2022, 18:05

Anonymous893125 wrote:
18 Oct 2022, 17:51
do you guys just alter the global for every game ?, just wondered because it seems easier haha
I personally do not use a global limit, and instead choose whatever limiting method I find best for my use-case per game (be it in-game, RTSS, or Nvidia MFR) and switch them around as needed on the fly all the time.

YMMV, of course.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series

Displays: ASUS PG27AQN, LG 48C4 OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboard: Wooting 60HE Mouse: Razer Viper Mini SE Sound: Creative Sound Blaster Katana V2 VR: Beyond 2, Quest 3, Reverb G2, Index Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock Scaler: RetroTINK 4k

Anonymous893125

Re: a couple questions

Post by Anonymous893125 » 18 Oct 2022, 18:41

jorimt wrote:
18 Oct 2022, 18:02
Yes, again, so long as any of the higher limits aren't too close to (within a few frames of) the lowest limit.
i understand all of it except what you said there, i thought the lower limit takes priority regardless ?
update i understand :D, thanks man for being so patient

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Re: a couple questions

Post by jorimt » 18 Oct 2022, 19:04

Anonymous893125 wrote:
18 Oct 2022, 18:41
update i understand :D, thanks man for being so patient
You're welcome.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series

Displays: ASUS PG27AQN, LG 48C4 OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboard: Wooting 60HE Mouse: Razer Viper Mini SE Sound: Creative Sound Blaster Katana V2 VR: Beyond 2, Quest 3, Reverb G2, Index Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock Scaler: RetroTINK 4k

Anonymous893125

Re: a couple questions

Post by Anonymous893125 » 19 Oct 2022, 11:15

just been wondering now you know when you can press f 11 to go full screen ? if i got a game in borderless would pressing f 11 make it exclusive fullscreen or would this not make a difference ?

Anonymous893125

Re: a couple questions

Post by Anonymous893125 » 21 Oct 2022, 12:53

jorimt wrote:
18 Oct 2022, 19:04
Anonymous893125 wrote:
18 Oct 2022, 18:41
update i understand :D, thanks man for being so patient
You're welcome.
have you had chance to check this out yet man ?

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