Desync? BUG?

Everything about latency. This section is mainly user/consumer discussion. (Peer-reviewed scientific discussion should go in Laboratory section). Tips, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
espresso
Posts: 63
Joined: 11 Feb 2022, 04:56

Re: Desync? BUG?

Post by espresso » 15 Feb 2023, 02:06

Desync in my eyes. Seen it plenty of times:
https://streamable.com/8utzz6
https://streamable.com/8utzz6

assombrosso
Posts: 280
Joined: 29 Nov 2021, 10:34

Re: Desync? BUG?

Post by assombrosso » 15 Feb 2023, 04:54

It looks cool

Thatweirdinputlag
Posts: 334
Joined: 27 Aug 2021, 14:09

Re: Desync? BUG?

Post by Thatweirdinputlag » 15 Feb 2023, 13:11

They should add an option to buy a cross in the inventory. The power of Christ compels you!

triplese
Posts: 130
Joined: 13 Dec 2021, 12:20

Re: Desync? BUG?

Post by triplese » 15 Feb 2023, 16:32

naporitan wrote:
14 Feb 2023, 19:45
triplese wrote:
14 Feb 2023, 10:30
Just your internet.
P.S. netgraph doesnt indicate your loss smaller than 1%
loss: 0% chocke: 0%
What in my sentence you dont get?
Maybe you saw 1.1% loss? or 2.0352348972394%?
You can have 0.99% of loss and netgraph will say 0.

User avatar
naporitan
Posts: 286
Joined: 09 Jun 2021, 06:16

Re: Desync? BUG?

Post by naporitan » 16 Feb 2023, 02:01

nPVAGU2v6ZI.jpg
nPVAGU2v6ZI.jpg (93.72 KiB) Viewed 4235 times

User avatar
naporitan
Posts: 286
Joined: 09 Jun 2021, 06:16

Re: Desync? BUG?

Post by naporitan » 25 Feb 2023, 06:52

klw8nVLWzQU.jpg
klw8nVLWzQU.jpg (288.43 KiB) Viewed 3995 times
500 fps, 20 ping.

blackmagic
Posts: 154
Joined: 23 Feb 2023, 08:06

Re: Desync? BUG?

Post by blackmagic » 25 Feb 2023, 06:55

looks funny...

all those remind me hard on the matrix neo scene where he try to avoid bullets.... :lol:

Futuretech
Posts: 36
Joined: 11 Oct 2020, 23:52

Re: Desync? BUG?

Post by Futuretech » 25 Feb 2023, 09:45

Most likely what is happening is the engine is having framerate magic numbers.

Since this is CS, most likely the Quake 2 engine base or the modifications by Valve produced a magic number.

In Quake 3 125, 250, and 333 produce higher firing rate, higher jumps, longer jumps, further jumping, calculation improvements i.e. hit detection improvement, hit avoidance improvement, and at 333 you get silent running, every 3rd step is silent 1, 2, silent; 1, 2, silent etc.etc. At 400/500 heavier sluggish smaller jumps and falls that don't do anything or hurt a bit; hurt more or make you die. Plus at further calculations like at 15,000 the amount of Dynamic Lights in Quake 3 multiply and freeze the game. The game runs but it's desynced from real-time and runs in a very odd way.

Think of it like a Lucid Dream where your dreaming so realistically you think you woke up but when you turn on the light nothing happens and it produces an odd sensation like this isn't real life. It's sorta like that the game is engine is frozen but the game operates somewhat distorted and things become odd. Further on I believe some have tried to find other magick numbers and there might be more but the engine is so old it needs a total re-write for multi-core/threaded and GPU utilization technologies. You can still brute force the Q3 engine no doubt about that but probably the IWengine is the only one that is highly-improved and modified for more modern gaming.

Since Counter-Strike is using the Quake 2 engine and Q2 engine the base Quake 2 is fine but Counter-Strike for some reason Valve really fucked up CS. If CS was remade in the IWengine currently the ultimate quake 3 engine from InfinityWard. The game would run a hell of a lot better. I strongly believe Valve and it's original manufacturers of the first Counter-Strike and future Counter-Strike are compromised games with terrible programming. Counter-Strike for me is a crap game.

The only credit I give to Counter-Strike is to drop my sensitivity down to low-mid sensitivity about 35cm/360 give or a take a moderate speed. Slow enough for lower arm movements and fast enough to keep up. Of course Counter-Strike has terrible hit detection, hit avoidance, and frankly is a game I ask myself often how I get killed. IF anything with the way I played in CoD and other FPS games even Freemium games like Korean/Japanese shooters hell even Gunz: The Duel nearly 20 ago. I sometimes wonder how or why I'm being killed or why can't I kill.

I mean it's funny controlling your spray or doing this stuff or how the crosshair in 1.6 posses a slight spacing on the top and your aimpoint is actually a bit higher than the main crosshair. The only weapons that offer any actual proper shooting are the scout/AWP/Auto-Snipers.

Any other weapon and it's like a unusable device. How does a assault rifle go all over the place in full-matic. It's funny the M4 in real-life the reason people love the .223/5.56 is due to that low recoil even if the cartridge is pretty big at 45mm. In comparison 39mm AK projectiles used in non-AK weapons the recoil is MUCH more manageable. I can understand the AK kicking a bit due to the it's mechanisms. But Counter-Strikes terrible use of viewpoint fire and trying to keep the game at a certain point is terrible.

I notice a few Counter-Strike clones over the years. And they do much better especially if they don't just outright copy the game mechanisms but improve on it.

People from Counter-Strike complain that CoD they die a lot or is too newbie friendly. Yeah in real life if you train with a gun or have some experience shooting your experience helps to propel you forward. I for one can't except lowering my sensitivity when I did play Counter-Strike my FPS skills do not translate from other games. Except lowering my sens and making me deadlier in other games.

Counter-Strike is too broken of a game. It really needs to be recreated from the ground up on the IWengine the current best Quake 3. I don't want Valve to make a new engine and create their own engine. Valve's programmers or the people that work in Counter-Strike are too stuck in Quake 2 land to really have the audacity to make their own engine.

Hell imagine Counter-Strike on a very optimized Cryengine or Unreal engine. Kinda like that game that was on Unreal Tournament then ported unto the Source engine. Terrible decision the game basically died I doubt people are still playing Neo-Tokyo a nearly decade old game.

The most likely thing that is happening is at the high-frame rates the game is using either a magic negative number or a magic positive number and it's producing wonky effects. These effects are YOUR effect in other words YOUR own viewpoint. For example a game with visible changes is quake 3 being played with a joystick for movement/mouse for aiming. Like the old PantherXL Joy/Trackball. Your characters hips and movements are modified and it is visible. In Counter-Strike these shifts and actions are your own modified viewpoint. No one else is experiencing it.

So most likely your see transient limitations of the highly-modded quake 2 engine and seeing limitations in the netcode of quake 2. As Mark Rehjon stated Quake 2 has issues, quake 3 really improved things but limits itself to dialup rather than cable modem.

Still this shows the myriads of threads all over the internet of how Counter-Strike is a terrible game mechanism wise. I'm surprised Valve doesn't Crowd Source a new engine and recreate Counter-Strike 1.6/Source/GO/etc.etc. on the IWengine for Warzone/MW2.

If you still want good old school quake technology from Idsoftware then keep the quake engine. If you want to go past that try the Cryengine or Unreal engine. It's not even the netcode nor renderer but probably vast parts of the quake 2 engine perform this.

I hope in the future someone builds a AI with ML/SA/SL and trains the machine on the Counter-Strike games and asks. Why are these games so broken. Maybe even discovers if valve performs hidden updates to ruin the CS series so people move unto newer games or messes with the game just for shits and giggles.

Anyways these transient effects are YOUR own personal viewpoint. No one else is having these issues. So at 500FPS we can infer there is a magic positive or in this case negative number and the magic number is having issues with the netcode.

User avatar
dervu
Posts: 375
Joined: 17 Apr 2020, 18:09

Re: Desync? BUG?

Post by dervu » 25 Feb 2023, 12:21

You can find opinions that Counter-Strike has best netcode of all online shooters, and then this. Makes you wonder why it differs so much between people.
Ryzen 7950X3D / MSI GeForce RTX 4090 Gaming X Trio / ASUS TUF GAMING X670E-PLUS / 2x16GB DDR5@6000 G.Skill Trident Z5 RGB / Dell Alienware AW3225QF / Logitech G PRO X SUPERLIGHT / SkyPAD Glass 3.0 / Wooting 60HE / DT 700 PRO X || EMI Input lag issue survivor (source removed) 8-)

Post Reply