Network sync at csgo whenever you dont restart game client / PC for many consequitive matches

Everything about latency. This section is mainly user/consumer discussion. (Peer-reviewed scientific discussion should go in Laboratory section). Tips, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
Post Reply
joseph_from_pilsen
Posts: 254
Joined: 01 Apr 2022, 23:51

Network sync at csgo whenever you dont restart game client / PC for many consequitive matches

Post by joseph_from_pilsen » 28 Feb 2023, 21:29

Just a warning, if you play many games in a row without shutting down game client/whole PC, always restart your computer before joining next game. It will be likely to lose sync with every consequitive match. Even at good servers with low sv, var and against legit ping opponents with 30ms max ping it will behave like a match with a huge server sided input lag but the delay will be on your client-server side as the server will register everything with noticable delay and your client will get all info late. Its easy to recognize, you will not get first shot hitregs, if opponents runs to your crosshair, first shot doesnt hit the point you aim at unless the opponent doesnt stop in your crosshair (unlikely), noticable delay of everything, late registeration of counter stepping (allies will call you a bot firing in middle of run even if you stepped), lazy aim, shaky sprays. At replay you will look like 300ms garbo reflex old grandpa (if you try to compensate it by slower gameplay, what is not too much working unless you meet real bots) or just like a rash player doing everything with wrong timing. Cuz there it seems to be about 100ms hitreg/movement reg buffer and you are not allowed to reset interp neither client - server matrix sync so you cant get rid off this issue, restart game middle game wont help too much, the crippling buffered delay is somehow connected to the match until the game ends. its not funny to dominate 3-4 games and then miss basic sprays and get 0 hitregs from good placed crosshair or flicks cuz the sync is not working to your favour no matter that you meet worse opponents at better servers and with better pings than before, the game is simply noticably behind for a sudden.
My theory is that its caused by a jitter compensation which will false flag you /probably during loading a map or warmup until the parameters settle up/ as a jittery player and give you "protective" (unwanted) client sided buffer, the same like you get if you play with jittery connection and client delays you a bit from server to prevent packets from coming in a wrong order (result of jitter - unstable ping). Because few weeks ago, when i played at very jittery LTE with 40ms avg. and 40ms jitter interval from 30 to 70ms, the behavior was similar (except aim/movement rollbacks at corners from packet skipping which is not present during the long game issue).
After you reboot computer, the next game runs already usually fine. Safest thing is to reboot game and PC after every match, the source engine is suspected from deteriorating the game rendering quality with gameplay time nevertheless so you never go wrong if you reboot PC after every game or at least after 2-3 consequitive matches.

Good thing is that this problem is fully avoidable - simply dont hesitate to reboot your pc, we already take "reboot timeouts" after 1 max 2 games and we ordinarily forget sometimes and ordinarily regret as the difference is like day and night when this happens...
Bad thing is that there are existing even other issues which you cant control and solve so easy like this one (enemies with high ping, bad sv/var servers).

assombrosso
Posts: 280
Joined: 29 Nov 2021, 10:34

Re: Network sync at csgo whenever you dont restart game client / PC for many consequitive matches

Post by assombrosso » 01 Mar 2023, 09:49

I see a lot of good rambling that I agree with lol, but write in paragraphs, it reads better.

I used to use a saved windows snapshot that I reinstall every match? And yes difference night n day but the only issue , lag goes first 3-4 rounds and comes back badly after that so there was no much benefit and it gets pretty tiring.

Post Reply