I have gone through and at least generally understood the material here on this great website, including the advanced "Strobe Crosstalk: Blur Reduction Double-Images" article.
I have a very specific need - I am trying to buy a monitor for vision research experiments with dynamic stimuli. This means:
a) I can get as fast a graphics card as needed, and the display content will generally be simple compared to fast-moving games.
b) Strobing will be important, as will fast GtG and MPRT values, so that we can present rapidly changing or brief, precisely-timed stimuli.
c) Decent pixel resolution. Monitor size should be at least 21", ideally at least 24".
d) General uniformity of the display and general display quality is key, and white-point calibration would be nice, though I guess this is not part of the testing here.
e) Having a good wide-angle performance is important, but not critical if the monitor is otherwise good.
f) Price is not really an issue in the consumer range.. the competitor is a specialized display that costs about 13K for a well-tested monitor, with a scanning backlight that mimics a CRT.
g) What is really important is that the monitor should be highly controllable - so it should not have well-intentioned "optimizations" that kick in unpredictably and make the displayed output less controllable/random. I am even a bit "concerned" about the undocumented overdrive features in ULMB2, for example.
I have seen that BlurBusters recommends the Viewsonic XG 2431 and XG 270 - the 2431 still seems to be available in the US (hopefully this message does not change that
Thanks, Suresh
1. https://www.frontiersin.org/articles/10 ... 00303/full is an article that is a critique of LCDs for this purpose, but I post it here since it also is a list of what we are looking for.
2. A shorter version of that is this ad from the commercial, specialized company that has a table listing how their product scores over commercial LCDs - I think it could be a bit dated - https://vpixx.com/vocal/choosing-the-right-viewpixx/

