Re: G-SYNC Upgrade Board Giveaway - FIVE boards!
Posted: 18 Dec 2013, 14:47
Hi there! I'm Jason, also known as TheExodu5. I'm a bit of a PC gaming enthusiast, among other self proclaimed hobbyist titles. I have built several PCs for myself, as well as a dozen or so friends. It's a service I like to offer to encourage friends to jump into PC gaming. Other DIY projects I've done include a recyclable sorting device for my CEG capstone project and a few pocket headphone amps among other pet projects.
I'll go ahead and mention the page that brought me to Blur Busters in the first place:
http://www.blurbusters.com/zero-motion-blur/lightboost/
Lightboost was a complete revelation, and brought me back to the CRT glory days.
Finally, what do I plan to do with G-Sync? I plan on using it and I would like to detail exactly what it fixes and what possible issues may be. I have actually had interest in seeing G-Sync implemented for a while now...I actually made a thread a year ago on NeoGAF talking about the benefits of variable refresh rate displays, and no one seemed to take notice:
http://www.neogaf.com/forum/showthread.php?p=86581189
So, I have a few things I really want to test out. First off, I want to test a game where I can't maintain 60fps to experience the full benefit of G-Sync. Second, I want to test a game that runs at 60fps, but is known to have judder issues (e.g. The Witcher 2, Darksiders 2)...I have a strong hope that G-Sync will fix these games. Third, I want to test a game that runs fine at 60fps, but has noticeable input lag with vsync on (e.g. Street Fighter IV), as I think G-Sync will be monumental in making these games finally playable. Lastly, I'd like to see if this can be any help with emulation, especially SNES emulation, as no emulator out there can currently maintain perfect audio/video synchronization.
I should add that I'm a bit of a nut when it comes to judder and input lag. I always thought I was crazy when I was bringing up these issues in different threads and no one else would notice them. It feels like my craziness has finally been validated by the introduction of G-Sync.
I'll go ahead and mention the page that brought me to Blur Busters in the first place:
http://www.blurbusters.com/zero-motion-blur/lightboost/
Lightboost was a complete revelation, and brought me back to the CRT glory days.
Finally, what do I plan to do with G-Sync? I plan on using it and I would like to detail exactly what it fixes and what possible issues may be. I have actually had interest in seeing G-Sync implemented for a while now...I actually made a thread a year ago on NeoGAF talking about the benefits of variable refresh rate displays, and no one seemed to take notice:
http://www.neogaf.com/forum/showthread.php?p=86581189
So, I have a few things I really want to test out. First off, I want to test a game where I can't maintain 60fps to experience the full benefit of G-Sync. Second, I want to test a game that runs at 60fps, but is known to have judder issues (e.g. The Witcher 2, Darksiders 2)...I have a strong hope that G-Sync will fix these games. Third, I want to test a game that runs fine at 60fps, but has noticeable input lag with vsync on (e.g. Street Fighter IV), as I think G-Sync will be monumental in making these games finally playable. Lastly, I'd like to see if this can be any help with emulation, especially SNES emulation, as no emulator out there can currently maintain perfect audio/video synchronization.
I should add that I'm a bit of a nut when it comes to judder and input lag. I always thought I was crazy when I was bringing up these issues in different threads and no one else would notice them. It feels like my craziness has finally been validated by the introduction of G-Sync.