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Re: 90% finished input lag in CS2/Valorant - a datapoint
Posted: 29 Sep 2023, 11:57
by joseph_from_pilsen
Here someone measured CS2 with some hard data... Sadly not enough settings, but still better than nothing.
https://github.com/Szwagi/cs2-input-lag-analysis
Its raw data, persisted input lag is always higher at any settings, because the effect appears with NEXT tick (1/64s = up to 14ms later)
Re: 90% finished input lag in CS2/Valorant - a datapoint
Posted: 30 Sep 2023, 05:49
by F1zus
All CS2 tests are performed on DX11. This is trash, bullshit.
DX11 provides better performance but causes greater input lag and higher frame times. Vsync ON +6ms on DX11.
In a CS2 game you only need to use Vulkan. It provides the least input latency and does not increase it when vsync is enabled (+0ms)
I don’t know, maybe these are the values on my AMD video card. As we know, AMD video cards are most efficient with Vulkan.
Re: 90% finished input lag in CS2/Valorant - a datapoint
Posted: 30 Sep 2023, 12:33
by The90sPope
That's a bald statement. Why Vulkan? Have you run any tests to back your claim?
Re: 90% finished input lag in CS2/Valorant - a datapoint
Posted: 03 Oct 2023, 03:04
by franisagod
The90sPope wrote: ↑30 Sep 2023, 12:33
That's a bald statement. Why Vulkan? Have you run any tests to back your claim?
vulkan give me best latency but poor performance compared to dx11 // test on nvidia card
Re: 90% finished input lag in CS2/Valorant - a datapoint
Posted: 23 Jan 2024, 07:38
by Enigma1
yee wrote: ↑24 Sep 2023, 00:01
Here to provide a data point and hopefully give something back to the Blurbuster community. Everything in this post is subjective and based on my own experiences/testing.
[long reply]
So with none do you mean to leave it at default which is 26 hex or 38 in decimal?
Re: 90% finished input lag in CS2/Valorant - a datapoint
Posted: 26 Feb 2024, 10:44
by samzor
dear yee
Fps max 0 vs 300-9999: medium in cs2, none in csgo
I don't get what you want to say in your post. You want to say that doing fps_max 0 is worse in term of input lag than capping the fps_max 240 for a 240HZ monitor for example ?
Re: 90% finished input lag in CS2/Valorant - a datapoint
Posted: 26 Feb 2024, 14:00
by yee
Hi samzor,
Apologies for the confusion - for the settings I'm running, I find any fps_max values other than zero adds minute stutters to my shots. Almost as if the mouse skips a beat in a gunfight. Doesn't really happen when people aren't shooting at you.
Now this might have been changed/patched after the recent big update but actually reasonaly recently I got a couple friends to try out fps_max 0 and they seem to agree that fps_max 0 is preferable at the cost of higher fan noise and temps.
Hopefully this is helpful.
Re: 90% finished input lag in CS2/Valorant - a datapoint
Posted: 26 Feb 2024, 16:47
by xShino
So basically you are saying getting more FPS is better, if I may explain that in other words.
Or do you think, capping fps_max to 200 is bad if you get 150 FPS max anyway?
Re: 90% finished input lag in CS2/Valorant - a datapoint
Posted: 26 Feb 2024, 17:02
by yee
I secretly feel like fps_max 1000 means every millisecond check if previous frame has finished. If it did, delay next frame till next check.
So yes, I do think fps_max 0 is superior for me. That being said, my constraints (bottlenecks on the systems performance) may not be the same as yours so I suggest you run a variation of those settings and play a few games on each. My suspicion is that at 200 fps they won't make a discernable difference - the source 2 engine is well optimized to run at these speeds.
As an anecdote, I recall someone mentioning a quote from a valve employee saying that their jobs would be 100x easier if they locked players to a certain fps.
Good luck!
Re: 90% finished input lag in CS2/Valorant - a datapoint
Posted: 27 Feb 2024, 07:49
by samzor
I never tried to caps my fps so far, so I don't know to be honest.
My current setup is:
AMD 7800X3D
Asus 3070
32GB DDR5 Corsair 6000MHZ
XL2546K