Alright thank you very much for elaborating.jorimt wrote: ↑30 Sep 2023, 17:01A couple of the games you mentioned are DX12, which uses a newer flip model that makes borderless fullscreen behave more like traditional exclusive fullscreen. In other words, it can tear with V-SYNC off.
As for MPO, if you've never heard of it, it's probably already enabled. It too allows legacy borderless/window mode to tear when V-SYNC is off.
Finally, there's an option in newer versions of Windows 11 that makes legacy borderless/windowed mode behave more like exclusive fullscreen (similar to the DX12 flip model):
https://support.microsoft.com/en-us/win ... 389e535952
"Do you?" is the more important question in this case. Try the app in the below thread to get a better idea:
viewtopic.php?f=10&t=9675
What I will say is, G-SYNC is primarily for players that can't tolerate tearing artifacts and want the most consistent frame delivery within the refresh rate without adding the stutter or latency standalone V-SYNC does.
The lowest latency scenario (even if not by much at 240Hz and up) still will always be no-sync + uncapped framerate + GPU usage below 99%.
The higher the refresh rate, the more difficult it is to see tearing artifacts:
https://blurbusters.com/gsync/gsync101- ... ettings/6/
At 240Hz it becomes harder to tell, especially compared to 60Hz, and especially if you aren't sensitive to tearing artifacts to begin with.
I was just confused and still am unsure haha because when i turned vrr and vsync off today in NVCP i didnt notice any tearing whatsoever but the VRR flicker is annoying af and then i read on reddit that in borderless window games vsync is still forced by windows which would mean i cant really turn it off and still have the input lag. So as far as i understand now win 11 does not force vsync in games doesnt matter if fullscreen or not (if its disabled in NVCP)?
I can actually see the tearing on the input lag test you mentioned but still i dont see it anywhere ingame.
maybe its my old eye but the difference in 1ms and 100ms lag is almost non existent, there is a difference no question but ye thats about it.
To add on that is there something like a baseline input lag on an OLED monitor, where these 16 ms would be on top of?
