flood wrote:why do we need to have this discussion so many times
gsync isn't magic that makes 50fps look like 120fps. all it does is eliminate tearing, and it does so in a way that does not have the disadvantages of traditional double buffering vsync.
low refresh rate or framerate will always feel bad. but the definition of "low" varies from person to person. for example, for me, low would be anything <80fps
+1
The issue here is the PR from NVDIA and all the hype in the hardware websites. Best way to sell G-sync is to mislead the consumers into thinking it will magically make 45-60 fps feel smooth. Which is fundamentally impossible (except maybe with crazy amounts of artificial motion blur, but who would really want that)
The other big misconception is to think that G-sync will eliminate stutter. Again, no. It can't. If the game's frame-rate is all over the place or if the game engine is bad enough that the game feel stuttery even at a stable framerate. G-sync can't do anything about it.
I think blurbusters should insist more on these things. Because these misconceptions are everywhere on forums all over the net.
We had the "the eyes can't see more than 60fps" myth.
Now we already have a new one: "adaptive refresh eliminates stutter and makes 50fps perfectly smooth"