Re: When will CRT simulation be available for Consoles?
Posted: 26 Feb 2025, 15:24
I don't think they'll arrive into consoles as a native feature.
My view is that they will arrive in "Box in Middle" products like Retrotink 4K's and cheaper 2030s descendants thereof. Basically you put a box between your console and your future 240Hz+ TV.
For more information, and how to help make it inexpensive eventually, see www.blurbusters.com/open-source-display
That's why I started the Blur Busters Open Source Display Initiative.
It will be "Bring Your Own Algorithm" (BYOA) -- See Why?
____
Thankfully, more Hz lets us BYOA.
The TV industry plans to bring more native 240Hz signal input to the premium television market in the coming years, though very niche in late 2020s but more common in 2030s. By end of the decade, it is likely that Mac's (Pro) will also be 240Hz in the 2030s, so that decade will be the slow-mainstreaming of 240Hz much like 2020s is the slow-mainstreaming of 120Hz.
See "Target Audience" in the Version 1.02 Specification section.
My view is that they will arrive in "Box in Middle" products like Retrotink 4K's and cheaper 2030s descendants thereof. Basically you put a box between your console and your future 240Hz+ TV.
For more information, and how to help make it inexpensive eventually, see www.blurbusters.com/open-source-display
That's why I started the Blur Busters Open Source Display Initiative.
It will be "Bring Your Own Algorithm" (BYOA) -- See Why?
____
Thankfully, more Hz lets us BYOA.
The TV industry plans to bring more native 240Hz signal input to the premium television market in the coming years, though very niche in late 2020s but more common in 2030s. By end of the decade, it is likely that Mac's (Pro) will also be 240Hz in the 2030s, so that decade will be the slow-mainstreaming of 240Hz much like 2020s is the slow-mainstreaming of 120Hz.
See "Target Audience" in the Version 1.02 Specification section.