Accidentally fixed my stuttering and input lag problem

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Gias
Posts: 41
Joined: 26 Nov 2021, 16:37

Re: Accidentally fixed my stuttering and input lag problem

Post by Gias » 11 Jan 2025, 18:25

dermodemon wrote:
11 Jan 2025, 18:23
Gias wrote:
11 Jan 2025, 18:19
dermodemon wrote:
11 Jan 2025, 18:11
Gias wrote:
11 Jan 2025, 17:56


you even said this yourself:

"I don't know what exactly fixed my issue"
Image
hmm i'm not sure what you're trying to tell me with that

i guess you're trying to showing me something about counter strike 2.

i don't see counter strike 2's presentation model listed there though. something's wrong on your end... =/
Image

Yes. It was counter-strike 2. CS2.EXE
Now i am posting results of Arena Breakout Infinite (dx12)
UAGAME.exe
Is it okay?
Arena Breakout Infinite is the UAGame.exe there ? if so, it's not really okay no... because apparently it's using "composed: flip" for presentation, which basically means higher latency, vrr breaks, and potentially worse performance etc

dermodemon
Posts: 156
Joined: 10 Aug 2023, 12:03

Re: Accidentally fixed my stuttering and input lag problem

Post by dermodemon » 11 Jan 2025, 18:29

Gias wrote:
11 Jan 2025, 18:25
dermodemon wrote:
11 Jan 2025, 18:23
Gias wrote:
11 Jan 2025, 18:19
dermodemon wrote:
11 Jan 2025, 18:11


Image
hmm i'm not sure what you're trying to tell me with that

i guess you're trying to showing me something about counter strike 2.

i don't see counter strike 2's presentation model listed there though. something's wrong on your end... =/
Image

Yes. It was counter-strike 2. CS2.EXE
Now i am posting results of Arena Breakout Infinite (dx12)
UAGAME.exe
Is it okay?
Arena Breakout Infinite is the UAGame.exe there ? if so, it's not really okay no... because apparently it's using "composed: flip" for presentation, which basically means higher latency, vrr breaks, and potentially worse performance etc
And what is wrong with composed: flip?
It feels much much much better than before. I don't stutter every freaking 5 seconds like before.
PS: sorry i know what is happening.
When i alt+tab to see my presentmon results it became composed: flip.
When i am in game i have independent: flip :D

User avatar
Gias
Posts: 41
Joined: 26 Nov 2021, 16:37

Re: Accidentally fixed my stuttering and input lag problem

Post by Gias » 11 Jan 2025, 18:32

dermodemon wrote:
11 Jan 2025, 18:29
Gias wrote:
11 Jan 2025, 18:25
dermodemon wrote:
11 Jan 2025, 18:23
Gias wrote:
11 Jan 2025, 18:19


hmm i'm not sure what you're trying to tell me with that

i guess you're trying to showing me something about counter strike 2.

i don't see counter strike 2's presentation model listed there though. something's wrong on your end... =/
Image

Yes. It was counter-strike 2. CS2.EXE
Now i am posting results of Arena Breakout Infinite (dx12)
UAGAME.exe
Is it okay?
Arena Breakout Infinite is the UAGame.exe there ? if so, it's not really okay no... because apparently it's using "composed: flip" for presentation, which basically means higher latency, vrr breaks, and potentially worse performance etc
And what is wrong with composed: flip?
It feels much much much better than before. I don't stutter every freaking 5 seconds like before.
composed flip has the game going through the desktop compositor for presentation, which means higher latency, vrr breaks, and potentially worse performance -- especially the more you have running in the background.

also, i suspect your game was stuck with composed flip before too.

User avatar
Gias
Posts: 41
Joined: 26 Nov 2021, 16:37

Re: Accidentally fixed my stuttering and input lag problem

Post by Gias » 11 Jan 2025, 18:34

dermodemon wrote:
11 Jan 2025, 18:29
PS: sorry i know what is happening.
When i alt+tab to see my presentmon results it became composed: flip.
When i am in game i have independent: flip :D
oh well that makes sense too...

but yes independent flip is good. you did not get independent flip by disabling FSO or MPOs though.

dermodemon
Posts: 156
Joined: 10 Aug 2023, 12:03

Re: Accidentally fixed my stuttering and input lag problem

Post by dermodemon » 11 Jan 2025, 18:35

Gias wrote:
11 Jan 2025, 18:32
dermodemon wrote:
11 Jan 2025, 18:29
Gias wrote:
11 Jan 2025, 18:25
dermodemon wrote:
11 Jan 2025, 18:23


Image

Yes. It was counter-strike 2. CS2.EXE
Now i am posting results of Arena Breakout Infinite (dx12)
UAGAME.exe
Is it okay?
Arena Breakout Infinite is the UAGame.exe there ? if so, it's not really okay no... because apparently it's using "composed: flip" for presentation, which basically means higher latency, vrr breaks, and potentially worse performance etc
And what is wrong with composed: flip?
It feels much much much better than before. I don't stutter every freaking 5 seconds like before.
composed flip has the game going through the desktop compositor for presentation, which means higher latency, vrr breaks, and potentially worse performance -- especially the more you have running in the background.

also, i suspect your game was stuck with composed flip before too.
My bad. Now it shows this. I edit my previous answer. Is it good for dx12 game?
Image

dermodemon
Posts: 156
Joined: 10 Aug 2023, 12:03

Re: Accidentally fixed my stuttering and input lag problem

Post by dermodemon » 11 Jan 2025, 18:38

Gias wrote:
11 Jan 2025, 18:34
dermodemon wrote:
11 Jan 2025, 18:29
PS: sorry i know what is happening.
When i alt+tab to see my presentmon results it became composed: flip.
When i am in game i have independent: flip :D
oh well that makes sense too...

but yes independent flip is good. you did not get independent flip by disabling FSO or MPOs though.
Weird. I am 110% sure it's not a placebo. It feels so much better. After 4 years of constant delay i can finally play my games with a satisfaction. What do you think helped me in this case?

User avatar
Gias
Posts: 41
Joined: 26 Nov 2021, 16:37

Re: Accidentally fixed my stuttering and input lag problem

Post by Gias » 11 Jan 2025, 18:39

you're going to keep getting composed flip when alt-tabbing or when you place some external window on top of the game... since you don't have MPOs. this is kinda why in the beginning i said i'd highly suggest re-enabling FSO, MPOs, and windows 11's optimizations for windowed games...

MPO (multiplane overlay) planes are basically additional hardware scanout planes enabling the gpu to take over composition from the desktop window manager, thus allowing the game to retain independent flip presentation in more scenarios (instead of falling into the subpar "composed: flip" presentation that breaks gsync etc).

in other words, MPOs can allow you to retain higher performance, lower latency, and vrr/gsync in windowed/borderless mode even when you have some external window on top of the game and in a few more scenarios... but the game needs to be using flip model (which FSO and windows 11's optimizations for windowed games can give for applicable games...)
Last edited by Gias on 11 Jan 2025, 18:43, edited 1 time in total.

User avatar
Gias
Posts: 41
Joined: 26 Nov 2021, 16:37

Re: Accidentally fixed my stuttering and input lag problem

Post by Gias » 11 Jan 2025, 18:40

dermodemon wrote:
11 Jan 2025, 18:38
Gias wrote:
11 Jan 2025, 18:34
dermodemon wrote:
11 Jan 2025, 18:29
PS: sorry i know what is happening.
When i alt+tab to see my presentmon results it became composed: flip.
When i am in game i have independent: flip :D
oh well that makes sense too...

but yes independent flip is good. you did not get independent flip by disabling FSO or MPOs though.
Weird. I am 110% sure it's not a placebo. It feels so much better. After 4 years of constant delay i can finally play my games with a satisfaction. What do you think helped me in this case?
but you did more than just disabling FSO and MPOs

so why are you convinced that disabling FSO and MPOs fixed your issue ? that makes no sense...

User avatar
Gias
Posts: 41
Joined: 26 Nov 2021, 16:37

Re: Accidentally fixed my stuttering and input lag problem

Post by Gias » 11 Jan 2025, 18:42

dermodemon wrote:
11 Jan 2025, 18:38
What do you think helped me in this case?
maybe the first thing you mentioned here:
dermodemon wrote:
11 Jan 2025, 14:52
So i don't know how to explain this but i suffered many years by this weird stuttering and input delay problem. Mouse felt like i am playing with vsync on and i had huge amount of stuttering (especially in unreal engine titles).
Basically how i fixed it:
1) I turned off afterburner power monitoring(i found a video about how to do it in here: https://youtu.be/bQH3DYNboM0?list=LL&t=611).

dermodemon
Posts: 156
Joined: 10 Aug 2023, 12:03

Re: Accidentally fixed my stuttering and input lag problem

Post by dermodemon » 11 Jan 2025, 19:28

I can still see my gsync indicator even in borderless mode. it's on even by feeling of the game. even with mpo is off and gsync in nvcpl is set to fullscreen games only. And it still shows hardware independent flip in borderless mode. i am a little bit confused

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