Re: G-sync refresh rate/fps question.(long read)
Posted: 03 Mar 2025, 08:40
I've been doing some tests. I've noticed with vsync enabled and gsync enabled with reflex + boost when I'm in a game during intense parts my fps drops, I notice incredible input delay. Such as swinging my weapon it feels very sluggish and slow. Is this because of vsync? I tried disabling vsync and played the game again and during the fps drops I feel like the delay was improved. I don't know if this is placebo or what is causing this.jorimt wrote: ↑20 Feb 2025, 17:52If that results in the game looking like it's momentarily visually pausing, that's frametime spikes.hamsterman wrote: ↑20 Feb 2025, 15:54I was checking my gpu and cpu usage and it's completely normal but my fps would drop from 158 to around 100 and then it happens briefly.
And in that case, It's not only dropping to, say, 100 FPS, it's actually dropping to 0, but system-side framerate counters typically only report every second, so they're behind enough not to reflect the literal drop.
And, no, you don't want the counter to update fully in real-time, or it will cause further performance issues due to pinging too frequently, interrupting the game and other processes.
You instead want to look at the frametime graph; if there's an [x]ms spike, that means the same frame was repeated (aka stutter) for [x]ms until the next new frame was displayed.
If however, what you're experiencing feels more like continual jitter, that's frametime variance (sometimes more commonly referred to as "micro-stutter"), which can be mitigated by ensuring you have a framerate limit set that your system can consistently reach 99% of the time. And if that doesn't fix it, it means the game itself has internal frame pacing issues that can't easily be corrected on the user-side (or at all in some cases).
Also inside the game there is a DLSS option, I should always have this enabled right? What about super resolution too? https://imgur.com/a/HVRkEOk