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Re: Can VRR make frametime spikes more noticeable?

Posted: 21 Feb 2025, 17:14
by jorimt
brogers wrote:
21 Feb 2025, 16:33
In Like A Dragon Infinite Wealth, when I use the ingame limiter to 60, it will hitch upon exiting menus/conversations with a frametime spike. If I cap with RTSS, there is no frametime spike, but oddly G-SYNC lowers the HZ as if there was.
Could be game/engine specific; not all in-game limiters are worth using over external.

That, and I've just started the Yakuza series, and in Yakuza 0, I could only get the frametime performance to behave in that game by disabling game mode in the Windows 11 settings, so it's not always directly G-SYNC related.

As for there not being any frametime spikes in those instances, it's more accurate to say that G-SYNC automatically "reacts" to the given limiter's behavior, so if G-SYNC is lowering Hz, then it is an indicator that the frametime/rate rapidly changed during the event, whether the system-side graph reflected that particular instance or not; not everything is detectable with system-side monitoring, that's why many testing outlets use external monitoring methods for frametime performance.
brogers wrote:
21 Feb 2025, 16:33
Not sure if these are just rare cases of game specific bugs, or if RTSS's frame limiter could somehow be interfering with G-SYNC, albeit only in these specific games.
Instead of being perplexed when you're experiencing frametime issues in a game, you should be more perplexed when you're not, since the former is far more common, as are game-specific quirks.

To be clear, G-SYNC doesn't really affect much of anything, and is instead much more vulnerable to being affected by everything else.

Re: Can VRR make frametime spikes more noticeable?

Posted: 21 Feb 2025, 23:06
by brogers
jorimt wrote:
21 Feb 2025, 17:14
Instead of being perplexed when you're experiencing frametime issues in a game, you should be more perplexed when you're not, since the former is far more common, as are game-specific quirks.
Yeah, it seems like the longer I have my new pc and monitor, the more I realize I was just blissfully ignorant or at least much more tolerant of frametime stuff. Wasn't used to such smooth performance that now it just sticks out. I'll gladly take the occasional rare hitch though for high framerate

Re: Can VRR make frametime spikes more noticeable?

Posted: 22 Feb 2025, 10:16
by jorimt
brogers wrote:
21 Feb 2025, 23:06
it seems like the longer I have my new pc and monitor, the more I realize I was just blissfully ignorant or at least much more tolerant of frametime stuff. Wasn't used to such smooth performance that now it just sticks out.
Well, that, and achievable frame/refresh rates have become higher and higher on PC as visual complexity has increased, yet OS quality control, game engine choices and development standards have degraded to a point where frametime spikes are more prevalent than they were 20+ years ago. Ironic (and annoying).

Re: Can VRR make frametime spikes more noticeable?

Posted: 23 Feb 2025, 20:31
by brogers
jorimt wrote:
22 Feb 2025, 10:16
Well, that, and achievable frame/refresh rates have become higher and higher on PC as visual complexity has increased, yet OS quality control, game engine choices and development standards have degraded to a point where frametime spikes are more prevalent than they were 20+ years ago. Ironic (and annoying).
For sure, and the average player probably doesn't even notice. The amount of people who swore that they got "zero stutters" in Jedi Survivor alone....

Re: Can VRR make frametime spikes more noticeable?

Posted: 23 Feb 2025, 21:30
by jorimt
brogers wrote:
23 Feb 2025, 20:31
The amount of people who swore that they got "zero stutters" in Jedi Survivor alone....
And Fallen Order before it.

Re: Can VRR make frametime spikes more noticeable?

Posted: 23 Feb 2025, 23:42
by 1000WATT
brogers wrote: For sure, and the average player probably doesn't even notice. The amount of people who swore that they got "zero stutters" in Jedi Survivor alone....
I offer you my condolences. Life will never be the same.
You have opened 1 dls for each game. Estimated time to complete this dls is 2-4 hours.
By the time you finish the dls. You won't want to play the main story anymore.
There is no way back. All that remains is to sadly remember the time when you did not notice frametime spikes.
My wife says: you don't play games.
You play game settings.