Re: System>Display>Graphics>Default Gph Settings?
Posted: 10 May 2025, 08:26
well for gsync to engage (and then possibly cause stutter and/or flicker) using the "Enable for full screen mode" option, without MPOs, the app would need to be an app using a flip model swapchain with a borderless fullscreen window using a resolution that matches the current monitor's resolution (and the app cannot have something external on top...)
i suppose the most likely type of apps in that scenario then would be some image viewer and editor apps in borderless fullscreen yeah... though i know some apps have started using driver profiles that disable gsync for themselves and/or use fractional vsync to disable vrr (i know the paint.net app, for example, sets gsync application state to force off in an app driver profile and was also using fractional vsync. photoshop last i checked didn't do either of those things though... and at some point i ended up using the nvidia profile inspector to set gsync application state to force off in a photoshop driver profile)
anyway, i suppose most people run their apps using a window that doesn't match the desktop resolution...
an issue is far more likely to happen with the "enable for windowed and full screen mode" option globally enabled.
i pretty much never recommend using the "enable for windowed and full screen mode" option even with a game-specific profile though honestly. it hasn't always synced well... and it doesn't get rid of the latency penalty from dwm composition... =(
granted some people may really want to play using a window with a resolution that doesn't match their desktop resolution... and not everyone has MPOs with their display. i suppose those people may want to try the "enable for windowed and full screen mode" in a game's driver profile and hope for the best.
i suppose the most likely type of apps in that scenario then would be some image viewer and editor apps in borderless fullscreen yeah... though i know some apps have started using driver profiles that disable gsync for themselves and/or use fractional vsync to disable vrr (i know the paint.net app, for example, sets gsync application state to force off in an app driver profile and was also using fractional vsync. photoshop last i checked didn't do either of those things though... and at some point i ended up using the nvidia profile inspector to set gsync application state to force off in a photoshop driver profile)
anyway, i suppose most people run their apps using a window that doesn't match the desktop resolution...
an issue is far more likely to happen with the "enable for windowed and full screen mode" option globally enabled.
i pretty much never recommend using the "enable for windowed and full screen mode" option even with a game-specific profile though honestly. it hasn't always synced well... and it doesn't get rid of the latency penalty from dwm composition... =(
granted some people may really want to play using a window with a resolution that doesn't match their desktop resolution... and not everyone has MPOs with their display. i suppose those people may want to try the "enable for windowed and full screen mode" in a game's driver profile and hope for the best.