PG32UCDM Doesn't Cut the Mustard.

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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dabooga
Posts: 4
Joined: 19 May 2025, 17:46

Re: PG32UCDM Doesn't Cut the Mustard.

Post by dabooga » 27 May 2025, 17:35

RealNC wrote:
23 May 2025, 09:49
In that case you might as well try an OLED that offers 120Hz BFI (so 240Hz internal.)
I did, and that is why I posted this in the first place. The PG32UCDM's BFI mode was very disappointing coming from IPS-based ULMB.
kyube wrote:
25 May 2025, 16:19
I went through 23 Mini-LED displays in search to find a QD WLED backlight with good MBR.
Great find - I hadn't noticed the GP27Q has a MPRT mode. These features are so under-advertised.

HumanAI_004
Posts: 7
Joined: 29 Jan 2024, 07:28

Re: PG32UCDM Doesn't Cut the Mustard.

Post by HumanAI_004 » 02 Jun 2025, 08:07

RealNC wrote:
20 May 2025, 12:22

Backlight strobing ("ELMB" is the vendor-specific marketing term for it in your display) on an LCD that uses a backlight can provide much lower motion blur than OLED. If ELMB's pulse width is, say, 2ms, then on an OLED without BFI you'd need 500FPS@500Hz to match it.
dabooga
as RealNC wrote you need to try 480Hz/500Hz OLED BFI. This should give you same persistance/frame time of 2ms as PG279Q (I have the same btw.). Asus PG27AQDP (1440p/480Hz) for instance offers this If I am right.
But jumping from 120 to 240/250 fps for some games is impossible. I have difficulties to reach 120fps in Stalker 2 atm with my RTX5090!

You can also wait for for G-Sync Pulsar monitos coming out probabbly Q3 this year (First shown January 20204 at CES but never made it to production). Someone wrote (this forum?) they have problems with the red phosphor which can be even seen in NVIDIA Pulsar demo.

It sucks when you are most sensitive to motion blur like we are :(

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