Another possible cause of desync

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n1ghtik
Posts: 31
Joined: 26 May 2020, 14:03

Re: Another possible cause of desync

Post by n1ghtik » 20 Jun 2025, 08:35

Hyote wrote:
20 Jun 2025, 07:33
I had to cave in and install C++ for some programs to work but fortunately it didn't affect online gameplay this time.
However the post that got taken down from yesterday had one interesting theory and that is mouse acceleration affecting hitreg.
I won't back up that guy's claims but I will admit that the best scores I ever got in games were during the times when I was using RawAccel.
I've practiced regular aiming for the last 10 years and used acceleration on and off with various apps and ingame settings.
The screenshot is from Roblox but anyway, getting this number of kills without dying is even difficult in games with easy bots.
does the mouse movement pattern with acceleration change hitreg or does the client mark you that you are playing with acceleration?

Hyote
Posts: 461
Joined: 09 Jan 2024, 18:08

Re: Another possible cause of desync

Post by Hyote » 20 Jun 2025, 09:16

n1ghtik wrote:
20 Jun 2025, 08:35
Hyote wrote:
20 Jun 2025, 07:33
I had to cave in and install C++ for some programs to work but fortunately it didn't affect online gameplay this time.
However the post that got taken down from yesterday had one interesting theory and that is mouse acceleration affecting hitreg.
I won't back up that guy's claims but I will admit that the best scores I ever got in games were during the times when I was using RawAccel.
I've practiced regular aiming for the last 10 years and used acceleration on and off with various apps and ingame settings.
The screenshot is from Roblox but anyway, getting this number of kills without dying is even difficult in games with easy bots.
does the mouse movement pattern with acceleration change hitreg or does the client mark you that you are playing with acceleration?
I have no idea, it just feels more consistent. I'd prefer playing without accel to actually improve but sometimes this really is the easy way.

Hyote
Posts: 461
Joined: 09 Jan 2024, 18:08

Re: Another possible cause of desync

Post by Hyote » 20 Jun 2025, 11:21

Here's the curve I use
LookUpTable
0.1,1;130,1;131,1.8;132,1.8;
apply as Sensitivity

JimCarry
Posts: 586
Joined: 24 May 2024, 20:01
Location: csgo

Re: Another possible cause of desync

Post by JimCarry » 20 Jun 2025, 12:03

Hyote wrote:
20 Jun 2025, 07:33
I had to cave in and install C++ for some programs to work but fortunately it didn't affect online gameplay this time.
However the post that got taken down from yesterday had one interesting theory and that is mouse acceleration affecting hitreg.
I won't back up that guy's claims but I will admit that the best scores I ever got in games were during the times when I was using RawAccel.
I've practiced regular aiming for the last 10 years and used acceleration on and off with various apps and ingame settings.
The screenshot is from Roblox but anyway, getting this number of kills without dying is even difficult in games with easy bots.
name 1 cs pro using accel.

xmpl
Posts: 1
Joined: 16 Jun 2025, 19:13

Re: Another possible cause of desync

Post by xmpl » 20 Jun 2025, 12:21

JimCarry wrote:
20 Jun 2025, 12:03
Hyote wrote:
20 Jun 2025, 07:33
I had to cave in and install C++ for some programs to work but fortunately it didn't affect online gameplay this time.
However the post that got taken down from yesterday had one interesting theory and that is mouse acceleration affecting hitreg.
I won't back up that guy's claims but I will admit that the best scores I ever got in games were during the times when I was using RawAccel.
I've practiced regular aiming for the last 10 years and used acceleration on and off with various apps and ingame settings.
The screenshot is from Roblox but anyway, getting this number of kills without dying is even difficult in games with easy bots.
name 1 cs pro using accel.
you don't really use what pros use, you use what feels better to you and lets you play better

JimCarry
Posts: 586
Joined: 24 May 2024, 20:01
Location: csgo

Re: Another possible cause of desync

Post by JimCarry » 22 Jun 2025, 10:15

xmpl wrote:
20 Jun 2025, 12:21
JimCarry wrote:
20 Jun 2025, 12:03
Hyote wrote:
20 Jun 2025, 07:33
I had to cave in and install C++ for some programs to work but fortunately it didn't affect online gameplay this time.
However the post that got taken down from yesterday had one interesting theory and that is mouse acceleration affecting hitreg.
I won't back up that guy's claims but I will admit that the best scores I ever got in games were during the times when I was using RawAccel.
I've practiced regular aiming for the last 10 years and used acceleration on and off with various apps and ingame settings.
The screenshot is from Roblox but anyway, getting this number of kills without dying is even difficult in games with easy bots.
name 1 cs pro using accel.
you don't really use what pros use, you use what feels better to you and lets you play better
name 1 cs pro using accel

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