Re: G-Sync/High Refresh Rate Issues with OpenGL Games
Posted: 16 Oct 2014, 12:04
Doom 3 (non BFG Edition) is capped at 62.5fps (unless you disable some setting that maks the game go faster or slower depending on fps). I play the game at 62.5Hz with blur reduction and it's perfect. Zero stutters. At 60Hz, even having 60fps, the game is internally updating at 62.5fps, that's where the stuttering comes from.
The same happens in some Bethesda games, like Fallout New Vegas (64Hz in this case, and no fps limit). Thankfully there are mods for these Bethesda games.
The same happens in some Bethesda games, like Fallout New Vegas (64Hz in this case, and no fps limit). Thankfully there are mods for these Bethesda games.