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Re: Best new monitors nowadays?

Posted: 13 Nov 2025, 11:44
by mackrozhkoff
holgateh wrote:
29 Oct 2025, 05:11
Is there any update to when we'll start seeing G-SYNC Pulsar Displays come to market?

It seems like there has been silence on that front for a while.
From a recent TFT Central video: "No news yet, but an update coming soon."

https://youtu.be/-kIQs7XFjrI?si=ezziWlci_-XVzNMz&t=1125

Re: Best new monitors nowadays?

Posted: 24 Nov 2025, 05:22
by shanewarne
what you need depends on how you use it. For gaming, I’m all about high refresh rates and low lag, but I’m also worried about things like burn-in if I’m using it a lot for work. I think sticking around 144Hz and 1440p makes the most sense good performance without going crazy expensive or over the top.

Re: Best new monitors nowadays?

Posted: 08 Dec 2025, 11:25
by yuri
Does pulsar will be available with old gsync module ?

I have the pg279qm

Also it will help with the stroboscopic effect ?

Re: Best new monitors nowadays?

Posted: 12 Dec 2025, 21:36
by mackrozhkoff
No, Pulsar requires a MediaTek chip

Re: Best new monitors nowadays?

Posted: 13 Dec 2025, 07:52
by kyube
yuri wrote:
08 Dec 2025, 11:25
Also it will help with the stroboscopic effect ?
Your only option in eliminating the stroboscopic effect is getting a 540Hz OLED and playing 540FPS games (either with native or generated frames)
Backlight strobing / single-strobe PWM + VRR (what Pulsar is supposed to be) isn't meant to solve that.

Re: Best new monitors nowadays?

Posted: 13 Dec 2025, 11:30
by betonKruglosuTotchno
yuri wrote:
08 Dec 2025, 11:25
Does pulsar will be available with old gsync module ?

I have the pg279qm

Also it will help with the stroboscopic effect ?
I have no idea why you are rejecting backlight strobing
because it's the only way to have great motion clarity without crazy high FPS and frame generation gimmicks.

Re: Best new monitors nowadays?

Posted: 13 Dec 2025, 13:56
by Discorz
yuri wrote:
08 Dec 2025, 11:25
Does pulsar will be available with old gsync module ?

I have the pg279qm
I wouldn't expect firmware updates for older models. Especially on 4-year old ones that didn't come with strobing in first place.
yuri wrote:
08 Dec 2025, 11:25
Also it will help with the stroboscopic effect ?
No, strobing doesn't help stroboscopic effect/phantom array! Knowing your posts from before, we concluded that the arraying you're experiencing is coming from sample rate limitations (low refresh rate and frame rate). During strobing sample rate remains unchanged. As we said times before, you'll need ultra high frames to truly solve it, or gpu motion blur to mitigate it. Such high frames create natural motion blur during stationary gaze, which is what fake gpu motion blur is trying to simulate (at expense of blur during tracking gaze), and kinda is what all videos or movies are doing. Check out how much smoother and more natural this mouse cursor feels when motion blur is introduced. Watch at 60fps!

phpBB [video]


As a matter of fact strobing/flickering introduces more stroboscopic effect, but a different kind. The one you're experiencing mostly happens when eyes are stationary (phantom array), but the one that strobing causes happens when eyes are moving (stroboscopic effect). The latter is mostly noticeable in peripheral vision. I like to differentiate the two because their causes are different for displays (sample rate vs flicker rate).

Image

betonKruglosuTotchno wrote:
13 Dec 2025, 11:30
I have no idea why you are rejecting backlight strobing
because it's the only way to have great motion clarity without crazy high FPS and frame generation gimmicks.
Strobing mainly benefits "moving eyes-moving images" scenarios, which is what term "motion clarity" refers to. What he is dealing with happens in "stationary eyes-moving images" scenarios. Some people simply don't eye track as much as others, so they benefit less. It's not always about "motion clarity" as Internet likes to stress, "motion blurrity" is also a thing.

Raw ultra high frames is the way to go. It solves not just one, but all motion artifacts we're currently dealing with. It's just that we're living in early days where pushing 1 000-10 000+Hz/fps is incomprehensible. Look at audio tech. We use 44 100+Hz sampling rate every day and don't think about it. I like to believe motion resolution will get there one day too.

Re: Best new monitors nowadays?

Posted: 02 Jan 2026, 08:15
by radeko
I think the best monitors on market right now are:
- meta quest 3 headset. they are strobed with 1ms or less persistance which give 1000hz+ motion with no crosstalk and no dimm screen. brighness is good
- 480 hz oled with 2ms persistance. you can interpolate frames with lsfg or nvidia smoth motion
or use 60hz + shader glass crt beam similator it can give good results