Re: LFC range 48Hz vs 60Hz?
Posted: 07 Jun 2026, 21:27
Unless it's some kind of productivity monitor, or cheapest you can find for "it has a picture", these days it has VRR, usually the Freesync kind for the cheaper ones.RealNC wrote: ↑05 Jun 2026, 14:07Yes. It's a predictive algorithm that needs to take into account the frame times of previous frames and then predict what's gonna happen. If it was easy, every monitor would have itBut it's not, and usually display vendors don't care much. And it's also the cost. It might require a faster scaler to run this algorithm instead of a cheap one.
And even 1080p120 ones are pretty cheap.
Tho those maybe don't have variable OD, but then again how do you VRR at all, I've kinda skipped the early non-OD VRR screens.
Still don't know how you can predict rapid/unstable FPS change.
Unless you buffer 1 frame all the time, but the point of VRR is to have no tearing and low lag?
Yeah I just tried this with PS1 emulation, since it's usually 30FPS (in 60FPS window, but irrelevant), Medievil game, since his running animation has a lot of jerky movement, with ShaderBeam.RealNC wrote: ↑05 Jun 2026, 14:07It results in blur, not double-image. With sample-and-hold, the object stays visible at a fixed position while your eyes are moving. This creates a blur trail. The more times the same frame is repeated, the bigger the blur trail gets.
Sample-and-hold: blur
Strobing: double-image
They both have the same cause behind them: your eyes are moving while the screen only shows static frames.
Since it's 30FPS, on 240Hz, I can try 2, 4 and 8 subframes, Global refresh mode.
Indeed, if my eyes track anything, the less the subframes, the more the double images appear, and his movements become slightly harder to read even tho his position is static on the screen but he is never truly double-image'd.
8 subframes is flickerfest, but it's sharp and clear, aka no blur nor double frames.
4 subframes seems sharp but has double images, can't say I notice blur.
2 subframes I can tell it's blurry along with double images.
Haven't seen crosstalk tho, at least I think I didn't, so I fired up Mario quickly to check, when running and in the middle of the screen, no double images on his sprite.
Thanks for sending me down this hole
This popped a question in my mind - I know cinemas use(d) strobing and 24FPS.
Regardless if it's mechanical shutter, or digital BFI, how come people didn't complain about watching 24@48hz or 24@72hz?