No "Display Scaling" option in NVIDIA control panel
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Falkentyne
- Posts: 2805
- Joined: 26 Mar 2014, 07:23
Re: No "Display Scaling" option in NVIDIA control panel
Ok I tested this on the laptop connected through VGA and it seemed to be fine. (at first)
But no idea if it's because I'm using a VGA connection or not. Without a DVI connection, it's apples to oranges comparison.
had a 1024x768@60 established resolution (as well as 120hz standard resolution) in CRU for the Benq, ran Valley at 1024x768, 60hz desktop, Valley ran in 60hz and the monitor said "Suggested res 1920x1080".
Ok that's nice.
I do this on the AMD desktop, it runs at 100hz instead (or whatever the first 1024x768 refresh rate is *NOT* listed in CRU).
Ok now WTF
since I only have a few refresh rates available in VGA (60, 75, 120), I DELETED the 1024x768@120 standard resolution in CRU, and restarted the driver.
Ran valley, starting with a 1920x1080@60 hz desktop, valley @1024x768.....and................................
"DSUB 1280x960@120hz". suggested resolution 1920x1080.
WHAT.THE
whatever. I'm done.
Just do what I said in the above post and your black bars and OSD scalings will work. I AM DONE.
(apparently deleting 1024x768@120 from CRU deletes it completely from being able to be used since it's in VGA mode and it switches to 1280x960, as I even selected 1024x768@120 in the Nvidia control panel and it used 1280x960 instead (until I readded 1024x768@120), but Valley launched at 120hz instead of 60hz...so THAT is acting like the AMD Drivers are (I think).
Anyway you guys are on your own now.
But no idea if it's because I'm using a VGA connection or not. Without a DVI connection, it's apples to oranges comparison.
had a 1024x768@60 established resolution (as well as 120hz standard resolution) in CRU for the Benq, ran Valley at 1024x768, 60hz desktop, Valley ran in 60hz and the monitor said "Suggested res 1920x1080".
Ok that's nice.
I do this on the AMD desktop, it runs at 100hz instead (or whatever the first 1024x768 refresh rate is *NOT* listed in CRU).
Ok now WTF
since I only have a few refresh rates available in VGA (60, 75, 120), I DELETED the 1024x768@120 standard resolution in CRU, and restarted the driver.
Ran valley, starting with a 1920x1080@60 hz desktop, valley @1024x768.....and................................
"DSUB 1280x960@120hz". suggested resolution 1920x1080.
WHAT.THE
whatever. I'm done.
Just do what I said in the above post and your black bars and OSD scalings will work. I AM DONE.
(apparently deleting 1024x768@120 from CRU deletes it completely from being able to be used since it's in VGA mode and it switches to 1280x960, as I even selected 1024x768@120 in the Nvidia control panel and it used 1280x960 instead (until I readded 1024x768@120), but Valley launched at 120hz instead of 60hz...so THAT is acting like the AMD Drivers are (I think).
Anyway you guys are on your own now.
Re: No "Display Scaling" option in NVIDIA control panel
Falkentyne, thank you very much for your effort. However, even after following your advice line by line, I still wasn't able to get Scaling: Display as an option. However, when I install Windows 7 the option is there. It seems to be a Windows 8.1 issue.
See this page: http://forums.guru3d.com/showthread.php ... 727&page=2
See this page: http://forums.guru3d.com/showthread.php ... 727&page=2
Re: No "Display Scaling" option in NVIDIA control panel
I am having the same problem. any fix for this?
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Falkentyne
- Posts: 2805
- Joined: 26 Mar 2014, 07:23
Re: No "Display Scaling" option in NVIDIA control panel
You guys need to check the Nvidia forums. This display scaling/no display scaling thing seems to be an issue with different driver revisions and operating systems. There was a thread on OCN about it some time back, where the option appeared in one OS but not in another, with the same driver.
I have no problem with that option on Nvidia driver 310.xx (a pretty ancient driver), appears just fine on my laptop.
I have no problem with that option on Nvidia driver 310.xx (a pretty ancient driver), appears just fine on my laptop.
- lexlazootin
- Posts: 1251
- Joined: 16 Dec 2014, 02:57
Re: No "Display Scaling" option in NVIDIA control panel
I'm curious, why do you guys want display scaling? isn't gpu scaling good enough?
Re: No "Display Scaling" option in NVIDIA control panel
nvidia GPU scaling is really bad (afaik it's just cheap bilinear filtering), many displays have a built-in scaler with much superior quality (however that tends to adds input lag while nvidia scaling has virtually no fps/input lag penalty on a modern system).lexlazootin wrote:I'm curious, why do you guys want display scaling? isn't gpu scaling good enough?
Last edited by kalston on 24 Apr 2015, 06:23, edited 1 time in total.
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Falkentyne
- Posts: 2805
- Joined: 26 Mar 2014, 07:23
Re: No "Display Scaling" option in NVIDIA control panel
Yeah GPU scaling is good enough, true.
Display scaling lets you use the monitor OSD to control the aspect ratios, though.
The thing that people completely miss that, EXCEPT on the windows desktop itself, Display scaling does not function in directX 10/11 games. Everything is GPU Scaled always. Display - no scaling does not affect DX 10.
Now this is coming from AMD card testing. No idea if Nvidia managed to pull a shenanigan and and get display -no scaling to work in DX10.
Display scaling only works in legacy/dx9 games and on the windows desktop (via custom resolutions).
Forcing GPU scaling makes directX9 games use GPU scaling instead of display scaling.
Also, about display scaling:
if you create a custom low resolution, the refresh rate you create will be DISPLAY scaled in DX9/desktop (if GPU scaling is not forced on). Example, custom 1440@1080@120hz created in toastyX CRU with manual timings and 1125 vertical total.
The same resolution but at different refresh rates, will be GPU scaled. (1440x1080@100 hz), because 1440x1080@100 was not defined as a custom resolution. But the resolution itself was created by the 120hz edit, so 1440x1080@100 will use the 1920x1080 interpolated downwards.
Display scaling lets you use the monitor OSD to control the aspect ratios, though.
The thing that people completely miss that, EXCEPT on the windows desktop itself, Display scaling does not function in directX 10/11 games. Everything is GPU Scaled always. Display - no scaling does not affect DX 10.
Now this is coming from AMD card testing. No idea if Nvidia managed to pull a shenanigan and and get display -no scaling to work in DX10.
Display scaling only works in legacy/dx9 games and on the windows desktop (via custom resolutions).
Forcing GPU scaling makes directX9 games use GPU scaling instead of display scaling.
Also, about display scaling:
if you create a custom low resolution, the refresh rate you create will be DISPLAY scaled in DX9/desktop (if GPU scaling is not forced on). Example, custom 1440@1080@120hz created in toastyX CRU with manual timings and 1125 vertical total.
The same resolution but at different refresh rates, will be GPU scaled. (1440x1080@100 hz), because 1440x1080@100 was not defined as a custom resolution. But the resolution itself was created by the 120hz edit, so 1440x1080@100 will use the 1920x1080 interpolated downwards.
Re: No "Display Scaling" option in NVIDIA control panel
If you mean 1:1 pixel mapping, with nvidia I got this working with absolutely everything, dx7,8,9,10,11 & open gl. And g-sync/ulmb along with it. I can also use GPU scaling and get the same results. I can't try display scaling anymore because I have a Rog Swift now (a monitor with no built-in scaler).Falkentyne wrote:Yeah GPU scaling is good enough, true.
Display scaling lets you use the monitor OSD to control the aspect ratios, though.
The thing that people completely miss that, EXCEPT on the windows desktop itself, Display scaling does not function in directX 10/11 games. Everything is GPU Scaled always. Display - no scaling does not affect DX 10.
Now this is coming from AMD card testing. No idea if Nvidia managed to pull a shenanigan and and get display -no scaling to work in DX10.
Display scaling only works in legacy/dx9 games and on the windows desktop (via custom resolutions).
Forcing GPU scaling makes directX9 games use GPU scaling instead of display scaling.
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Falkentyne
- Posts: 2805
- Joined: 26 Mar 2014, 07:23
Re: No "Display Scaling" option in NVIDIA control panel
How did you get it working in DX10/11?
What resolution was it?
Because Nvidia GPU scaling can also make it 1:1 as well. AMD GPU scaling can also.
You just select 1:1 instead of aspect.
What resolution was it?
Because Nvidia GPU scaling can also make it 1:1 as well. AMD GPU scaling can also.
You just select 1:1 instead of aspect.
