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Re: G-sync running on desktop

Posted: 14 Apr 2015, 00:51
by Edmond
play a 48 fps and then 24 and then 30 fps movie in fullscreen with fraps on... see what happens

Re: G-sync running on desktop

Posted: 14 Apr 2015, 09:54
by GameLifter
Edmond wrote:play a 48 fps and then 24 and then 30 fps movie in fullscreen with fraps on... see what happens
I've played videos before with fraps on and it would almost always show the frame rate of the video but it wouldn't give any indication of the refresh rate. Is there a way I can tell what the refresh rate is as well? I watched a YouTube video last night after getting these drivers and I couldn't immediately tell if there was a difference.

Re: G-sync running on desktop

Posted: 14 Apr 2015, 10:02
by fenderjaguar
no, as I already said, the refresh rate does not match the frame rate.

You can tell by putting your face really close to the screen and looking for the speckled grainy appearance at sub 40hz. Certainly noticable at ~30hz with your eyes 6 inches from the screen.

Despite the bugs promise, you'll still have to play games like the evil within in borderless with no gsync

Re: G-sync running on desktop

Posted: 14 Apr 2015, 10:57
by GameLifter
fenderjaguar wrote:no, as I already said, the refresh rate does not match the frame rate.

You can tell by putting your face really close to the screen and looking for the speckled grainy appearance at sub 40hz. Certainly noticable at ~30hz with your eyes 6 inches from the screen.

Despite the bugs promise, you'll still have to play games like the evil within in borderless with no gsync
I see. It makes me wonder if the monitor is still attempting to run G-Sync on the desktop since the screen flashes when you first enable it. This whole things is just weird to me, lol!

Re: G-sync running on desktop

Posted: 14 Apr 2015, 11:40
by CalmDownMonkey
fenderjaguar wrote:BTW, what monitor you have calmonkeydown?
ASUS ROG SWIFT PG278Q

I can tell G-SYNC is running because of the red LED on the monitor, and the fact it won't allow ULMB @ 120hz.

It also struggles to change refresh rate from the OSD after this driver - it seems to freeze the OSD for 5-10 seconds, then either changes the refresh rate as requested, or just does nothing.

Re: G-sync running on desktop

Posted: 14 Apr 2015, 11:45
by Joolsyz
Well something isn't right, Max Payne 3 was running in slow motion with G-Sync enabled on the new drivers and when i say slow motion I mean the framerate was hovering at anything from 5-20 frames with G-Sync enabled, odd. I'll stick with 347.88 for the time being. Refresh rate in games seemed screwed too, it wouldn't use anything less than 144hz.

Re: G-sync running on desktop

Posted: 14 Apr 2015, 12:23
by fenderjaguar
GameLifter wrote:It makes me wonder if the monitor is still attempting to run G-Sync on the desktop since the screen flashes when you first enable it
It possibly is running with gsync, but it'll only run at max refresh. I don't think the windows desktop composition ever drops frames, since your mouse cursor always moves at the same frame rate. Anything within a window is just internal to that, so gsync doesn't match itself to that. A little like playing a game at 60 fps or whatever frame rate, but certain effects (like crowds waving arms, or trees blowing about and shadows moving) are running at lower frame rates like 30 fps in some games.

Re: G-sync running on desktop

Posted: 14 Apr 2015, 13:01
by CalmDownMonkey
There's widespread complaints on the official nvidia forum about this exact issue. Doesn't look like they've acknowledged it yet though; the only nvidia response said "It might say GSYNC is on for the desktop, but actually it's not", which doesn't really help as it blocks you out of using ULMB.

I've rolled back and am happy again =)

Re: G-sync running on desktop

Posted: 14 Apr 2015, 13:26
by GameLifter
fenderjaguar wrote:
GameLifter wrote:It makes me wonder if the monitor is still attempting to run G-Sync on the desktop since the screen flashes when you first enable it
It possibly is running with gsync, but it'll only run at max refresh. I don't think the windows desktop composition ever drops frames, since your mouse cursor always moves at the same frame rate. Anything within a window is just internal to that, so gsync doesn't match itself to that. A little like playing a game at 60 fps or whatever frame rate, but certain effects (like crowds waving arms, or trees blowing about and shadows moving) are running at lower frame rates like 30 fps in some games.
Makes sense. The drivers haven't caused any other issues for me so far but I need to test it out more.

Re: G-sync running on desktop

Posted: 14 Apr 2015, 14:29
by fenderjaguar
CalmDownMonkey wrote:I've rolled back and am happy again =)
Same here. Ironically, I think even GTA V runs better. Worst driver ever that