Re: GSYNC Input Lag Test Results in Chivalry: Medieval Warfa
Posted: 20 Jan 2014, 15:54
Yep, VSYNC OFF
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The only place I see that file are in the PCServer config files.nimbulan wrote:I have a feeling my reply got lost in the shuffle there.
Could you test if the configuration variable OneFrameThreadLag has any effect on input lag? It's found in UDKSystemSettings.ini.
That's odd, I have the linesharknice wrote:The only place I see that file are in the PCServer config files.nimbulan wrote:I have a feeling my reply got lost in the shuffle there.
Could you test if the configuration variable OneFrameThreadLag has any effect on input lag? It's found in UDKSystemSettings.ini.
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OneFrameThreadLag=TrueI made the suggestion in the past, but the experts assured me that this won't work, since those keyboard LEDs are very inaccurate.Trip wrote:Got a great idea for everyone to test input lag. Simply bind an action (like fire a gun) to the capslock, scroll lock or num lock in the game and record the light.Now you only need a good camera.
There's two issues with this method. The LEDs are controlled by the motherboard, and the system controlling them doesn't need to be designed for speed so it's probably not. The other is that it would be extremely difficult to determine the delay for these LEDs coming on because you can't accurately determine the activation point of the key visually.RealNC wrote:I made the suggestion in the past, but the experts assured me that this won't work, since those keyboard LEDs are very inaccurate.Trip wrote:Got a great idea for everyone to test input lag. Simply bind an action (like fire a gun) to the capslock, scroll lock or num lock in the game and record the light.Now you only need a good camera.
But no one tested to see if that's actually true though.
Yeah, that's user "sharknice" here.nimbulan wrote:One person was able to use this method because his high-end keyboard is confirmed to have locally controlled LEDs with no lag. I doubt there are more than one or two models of keyboard that are capable of this.
You can do this comparatively. We know the mouse-mod method is fairly accurate, so to determine whether the keyboard LEDs are accurate or not, we would need to compare input latency results between these two methods. If the results match, then the keyboard LEDs on the specific system must be accurate. If they don't match, but we observe a constant offset, then this too means that they accurate. If they are not accurate, the variance should indicate whether they are accurate enough or totally worthless.nimbulan wrote:The other is that it would be extremely difficult to determine the delay for these LEDs coming on because you can't accurately determine the activation point of the key visually.
I did some tests in the past and found the keyboard LED latency is a bit variable. It's somewhat based on CPU workload, and a very slow/overloaded system (especially older verisons of Windows, like Window 95, running so many apps) can have a delay between pressing a CapsLock and the LED turning on. The keyboard driver software turns on the LED after receiving the keypress events. I feel it isn't trustworthy enough for mullisecond-accurate input lag tests, as it hasn't been constant-offset (at least in previous versions of Windows).RealNC wrote:I assume a PS/2 keyboard is needed for this though.