Rocket League, weird wave / vertical line [$250 REWARD]

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RealNC
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Re: Rocket League, weird wave / vertical line [$250 REWARD]

Post by RealNC » 22 Aug 2018, 12:32

Falkentyne wrote:I helped too :(
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Re: Rocket League, weird wave / vertical line [$250 REWARD]

Post by Falkentyne » 22 Aug 2018, 15:10

RealNC wrote:
Falkentyne wrote:I helped too :(
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So do we split the paypal reward so i can go home happy? :(

mine is (Falkentyne (at) verizon (dot) net).

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Re: Rocket League, weird wave / vertical line [$250 REWARD]

Post by SSROCK » 22 Aug 2018, 17:37

Falkentyne wrote:I helped too :(
No-one will acknowledge my points here:

What's weird is, it still happens using G-Sync, and rarely using V-Sync. G-Sync it's still very noticeable, not as much as no sync, but it's there. I have tried a 144hz 1440p G-Sync, and a 1080p 240hz G-Sync, and it happens on both, infact it's worse on the 144hz. I have capped it to 237 using V-Sync + Use 3D Application setting for V-Sync

My main point is - This video was taken by a friend of mine: https://youtu.be/9Z3aUb-0RJM the video is slowed down by x8 slow-mo video, 240hz, no sync, and 250FPS. , We have virtually the same hardware and my video (taken at x4 slow-mo video, no sync, and 250FPS) the tearing is a lot slower and far more noticeable. Why is that? Look at the speed his tearing happens, and that is at x8 slow-mo. Mine is a lot slower using X4 Slow-mo.

Why, when we have virtually the same hardware, would this be happening to me, across multiple PC's?

I wish you'd reply to this part, because no-one else will.

Falkentyne
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Re: Rocket League, weird wave / vertical line [$250 REWARD]

Post by Falkentyne » 22 Aug 2018, 18:22

SSROCK wrote:
SSROCK wrote:
Falkentyne wrote:I helped too :(
No-one will acknowledge my points here:

What's weird is, it still happens using G-Sync, and rarely using V-Sync. G-Sync it's still very noticeable, not as much as no sync, but it's there. I have tried a 144hz 1440p G-Sync, and a 1080p 240hz G-Sync, and it happens on both, infact it's worse on the 144hz. I have capped it to 237 using V-Sync + Use 3D Application setting for V-Sync

My main point is - This video was taken by a friend of mine: https://youtu.be/9Z3aUb-0RJM the video is slowed down by x8 slow-mo video, 240hz, no sync, and 250FPS. , We have virtually the same hardware and my video (taken at x4 slow-mo video, no sync, and 250FPS) the tearing is a lot slower and far more noticeable. Why is that? Look at the speed his tearing happens, and that is at x8 slow-mo. Mine is a lot slower using X4 Slow-mo.

Why, when we have virtually the same hardware, would this be happening to me, across multiple PC's?

I wish you'd reply to this part, because no-one else will.
No-one will acknowledge my points here:

What's weird is, it still happens using G-Sync, and rarely using V-Sync. G-Sync it's still very noticeable, not as much as no sync, but it's there. I have tried a 144hz 1440p G-Sync, and a 1080p 240hz G-Sync, and it happens on both, infact it's worse on the 144hz. I have capped it to 237 using V-Sync + Use 3D Application setting for V-Sync

My main point is - This video was taken by a friend of mine: https://youtu.be/9Z3aUb-0RJM the video is slowed down by x8 slow-mo video, 240hz, no sync, and 250FPS. , We have virtually the same hardware and my video (taken at x4 slow-mo video, no sync, and 250FPS) the tearing is a lot slower and far more noticeable. Why is that? Look at the speed his tearing happens, and that is at x8 slow-mo. Mine is a lot slower using X4 Slow-mo.

Why, when we have virtually the same hardware, would this be happening to me, across multiple PC's?

I wish you'd reply to this part, because no-one else will.
What monitor do you have?
What 240hz gsync monitor are you using?
As far as I know, there are only a handful of 240hz gsync monitors on the market.

Different systems have different timing thresholds. These things operate literally on nanoseconds. There's no way to explain these things here. You need a degree in electrical engineering to explain how processors, frequencies, polling rates and hz affect very slight timing differences. THEN you have to worry about the effect of RF interference (or heck, even the presence of a magnetized speaker) in the vicinity.

Pinging Chief.


Also, gsync STOPS working past a certain framerate. If you are getting 250 FPS on a 240hz gsync monitor, gsync will stop working.
You need to *CAP* the framerate at 239 FPS to maintain gsync. At 240 FPS, gsync DISABLES itself and VSYNC (on or off, or fast sync) enables itself.

Also in your last post you're saying your friend has 250 fps, 240hz refresh rate, vsync off, yet in your post you have 237 fps and 240hz, vsync off.

Of course the vertical retrace is going to appear differently. The test criteria isn't the same.

Now if you have gsync ON and 237 fps and are getting that type of tearing, then there is a problem. Because clearly gsync isn't working.

I sort of encountered something like this on a 120hz laptop with Gsync. Vsync off, Overwatch capped at 119 FPS. I would occasionally see the vertical retrace line appearing because Gsync would *disable* itself because the FPS wasn't ALWAYS 119 FPS. It was occasionally microjumping higher, making Gsync disable itself. Blame Overwatch's inaccurate frame limiter (the fact that it kept showing 118-119-120-119-120-119-120 is proof of that).

Fixed by setting it to 117 FPS.

Try 234 FPS if you have a 240hz gsync monitor. Or 230 FPS. Do you REALLY need the FPS to be that precisely high?

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Re: Rocket League, weird wave / vertical line [$250 REWARD]

Post by RealNC » 22 Aug 2018, 18:41

SSROCK wrote:
Falkentyne wrote:I helped too :(
No-one will acknowledge my points here:

What's weird is, it still happens using G-Sync
When using g-sync, the most compatible configuration is:
  • Disable in-game vsync. This helps in cases where the in-game vsync setting also enables unwanted side-effects (like triple buffering) that we don't want.
  • Set nvidia control panel vsync to "on". Make sure to double-check, since this setting resets every time you change the G-Sync setting. This will enable the frame time variance protection of G-Sync, which prevents tearing. This does NOT cause any extra input lag if you make sure the game always stays 3FPS below your maximum refresh rate.
  • Cap your FPS to 3FPS below your refresh rate (that means 237FPS on a 240Hz monitor, or 141FPS on a 144Hz monitor.) This prevents g-sync behaving like vsync, which would result in input lag. Use the game's frame limiter if possible. For games that do not have a frame limiter, use RTSS instead.
  • Make sure to use that maximum refresh rate. In the nvidia panel's 3D settings, set "preferred refresh rate" to "highest available". Double check in-game by using the monitor's OSD to verify the game is using at the max refresh rate.
This will completely eliminate tearing. This has been tested here:

https://www.blurbusters.com/gsync/gsync ... d-settings

(The article has 14 parts. The last part shows the optimal configuration settings.)
My main point is - This video was taken by a friend of mine: https://youtu.be/9Z3aUb-0RJM the video is slowed down by x8 slow-mo video, 240hz, no sync, and 250FPS. , We have virtually the same hardware and my video (taken at x4 slow-mo video, no sync, and 250FPS) the tearing is a lot slower and far more noticeable. Why is that? Look at the speed his tearing happens, and that is at x8 slow-mo. Mine is a lot slower using X4 Slow-mo.
In a previous post you said:
240 FPS is the slow crawling, and the random chaotic tearing was 250FPS.
To which I replied that this is normal behavior. If you get the very slow, crawling tearline at 250FPS, then I'm mystified and I cannot explain it.
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Re: Rocket League, weird wave / vertical line [$250 REWARD]

Post by RealNC » 22 Aug 2018, 18:53

Falkentyne wrote:
RealNC wrote:
Falkentyne wrote:I helped too :(
Image
So do we split the paypal reward so i can go home happy? :(
I was mostly joking here (I see people offering $ rewards in many forums, no one ever pays anything,) but in the unlikely event there's any payouts here, I'll split it, no problem :lol:
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Re: Rocket League, weird wave / vertical line [$250 REWARD]

Post by SSROCK » 28 Aug 2018, 21:33

Falkentyne wrote:
SSROCK wrote:
SSROCK wrote:
Falkentyne wrote:I helped too :(
No-one will acknowledge my points here:

What's weird is, it still happens using G-Sync, and rarely using V-Sync. G-Sync it's still very noticeable, not as much as no sync, but it's there. I have tried a 144hz 1440p G-Sync, and a 1080p 240hz G-Sync, and it happens on both, infact it's worse on the 144hz. I have capped it to 237 using V-Sync + Use 3D Application setting for V-Sync

My main point is - This video was taken by a friend of mine: https://youtu.be/9Z3aUb-0RJM the video is slowed down by x8 slow-mo video, 240hz, no sync, and 250FPS. , We have virtually the same hardware and my video (taken at x4 slow-mo video, no sync, and 250FPS) the tearing is a lot slower and far more noticeable. Why is that? Look at the speed his tearing happens, and that is at x8 slow-mo. Mine is a lot slower using X4 Slow-mo.

Why, when we have virtually the same hardware, would this be happening to me, across multiple PC's?

I wish you'd reply to this part, because no-one else will.
No-one will acknowledge my points here:

What's weird is, it still happens using G-Sync, and rarely using V-Sync. G-Sync it's still very noticeable, not as much as no sync, but it's there. I have tried a 144hz 1440p G-Sync, and a 1080p 240hz G-Sync, and it happens on both, infact it's worse on the 144hz. I have capped it to 237 using V-Sync + Use 3D Application setting for V-Sync

My main point is - This video was taken by a friend of mine: https://youtu.be/9Z3aUb-0RJM the video is slowed down by x8 slow-mo video, 240hz, no sync, and 250FPS. , We have virtually the same hardware and my video (taken at x4 slow-mo video, no sync, and 250FPS) the tearing is a lot slower and far more noticeable. Why is that? Look at the speed his tearing happens, and that is at x8 slow-mo. Mine is a lot slower using X4 Slow-mo.

Why, when we have virtually the same hardware, would this be happening to me, across multiple PC's?

I wish you'd reply to this part, because no-one else will.
What monitor do you have?
What 240hz gsync monitor are you using?
As far as I know, there are only a handful of 240hz gsync monitors on the market.

Different systems have different timing thresholds. These things operate literally on nanoseconds. There's no way to explain these things here. You need a degree in electrical engineering to explain how processors, frequencies, polling rates and hz affect very slight timing differences. THEN you have to worry about the effect of RF interference (or heck, even the presence of a magnetized speaker) in the vicinity.

Pinging Chief.


Also, gsync STOPS working past a certain framerate. If you are getting 250 FPS on a 240hz gsync monitor, gsync will stop working.
You need to *CAP* the framerate at 239 FPS to maintain gsync. At 240 FPS, gsync DISABLES itself and VSYNC (on or off, or fast sync) enables itself.

Also in your last post you're saying your friend has 250 fps, 240hz refresh rate, vsync off, yet in your post you have 237 fps and 240hz, vsync off.

Of course the vertical retrace is going to appear differently. The test criteria isn't the same.

Now if you have gsync ON and 237 fps and are getting that type of tearing, then there is a problem. Because clearly gsync isn't working.

I sort of encountered something like this on a 120hz laptop with Gsync. Vsync off, Overwatch capped at 119 FPS. I would occasionally see the vertical retrace line appearing because Gsync would *disable* itself because the FPS wasn't ALWAYS 119 FPS. It was occasionally microjumping higher, making Gsync disable itself. Blame Overwatch's inaccurate frame limiter (the fact that it kept showing 118-119-120-119-120-119-120 is proof of that).

Fixed by setting it to 117 FPS.

Try 234 FPS if you have a 240hz gsync monitor. Or 230 FPS. Do you REALLY need the FPS to be that precisely high?
The AW2518H was tested.V-Sync is the same way. I used G-Sync 237 FPS, with V-Sync on, and got pretty bad tearing. My friend and I, and the rest of the Rocket League professionals, use 240hz / 250FPS with no sync. Mine is far worse than any of theirs, considering they can deal with it, while mine is flashing on the screen distorting me. I only did the 237 / G-Sync setup using G-Sync, but using 240FPS/240hz or 250FPS/240hz is unbearable. Why would it just be me, after everything i've tried? Also: No matter the FPS (tried 230 / 235) it happens. Even using 144hz / G-Sync. It's ONLY ME, no-one else.
Last edited by SSROCK on 28 Aug 2018, 21:36, edited 1 time in total.

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Re: Rocket League, weird wave / vertical line [$250 REWARD]

Post by SSROCK » 28 Aug 2018, 21:35

RealNC wrote:
SSROCK wrote:
Falkentyne wrote:I helped too :(
No-one will acknowledge my points here:

What's weird is, it still happens using G-Sync
When using g-sync, the most compatible configuration is:
  • Disable in-game vsync. This helps in cases where the in-game vsync setting also enables unwanted side-effects (like triple buffering) that we don't want.
  • Set nvidia control panel vsync to "on". Make sure to double-check, since this setting resets every time you change the G-Sync setting. This will enable the frame time variance protection of G-Sync, which prevents tearing. This does NOT cause any extra input lag if you make sure the game always stays 3FPS below your maximum refresh rate.
  • Cap your FPS to 3FPS below your refresh rate (that means 237FPS on a 240Hz monitor, or 141FPS on a 144Hz monitor.) This prevents g-sync behaving like vsync, which would result in input lag. Use the game's frame limiter if possible. For games that do not have a frame limiter, use RTSS instead.
  • Make sure to use that maximum refresh rate. In the nvidia panel's 3D settings, set "preferred refresh rate" to "highest available". Double check in-game by using the monitor's OSD to verify the game is using at the max refresh rate.
This will completely eliminate tearing. This has been tested here:

https://www.blurbusters.com/gsync/gsync ... d-settings

(The article has 14 parts. The last part shows the optimal configuration settings.)
My main point is - This video was taken by a friend of mine: https://youtu.be/9Z3aUb-0RJM the video is slowed down by x8 slow-mo video, 240hz, no sync, and 250FPS. , We have virtually the same hardware and my video (taken at x4 slow-mo video, no sync, and 250FPS) the tearing is a lot slower and far more noticeable. Why is that? Look at the speed his tearing happens, and that is at x8 slow-mo. Mine is a lot slower using X4 Slow-mo.
In a previous post you said:
240 FPS is the slow crawling, and the random chaotic tearing was 250FPS.
To which I replied that this is normal behavior. If you get the very slow, crawling tearline at 250FPS, then I'm mystified and I cannot explain it.
It's slow enough to be noticeable (250FPS), I can see the line move up the screen, without focusing much, and even if i'm 10 feet away. Why would 240HZ be acting like this, for only myself? No other Rocket League player experiences this..

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Re: Rocket League, weird wave / vertical line [$250 REWARD]

Post by RealNC » 29 Aug 2018, 00:15

SSROCK wrote:
RealNC wrote: In a previous post you said:
240 FPS is the slow crawling, and the random chaotic tearing was 250FPS.
To which I replied that this is normal behavior. If you get the very slow, crawling tearline at 250FPS, then I'm mystified and I cannot explain it.
It's slow enough to be noticeable (250FPS), I can see the line move up the screen, without focusing much, and even if i'm 10 feet away. Why would 240HZ be acting like this, for only myself? No other Rocket League player experiences this..
A fast moving upwards tearline when running 250FPS on 240Hz is expected. It would be weird if that wasn't happening. At 240FPS, you'd get a tearline that is almost stationary, because FPS equals Hz. As you increase FPS, the tearline will start moving upwards. The more you increase FPS, the faster it gets. At 250FPS, it's moving upwards quite fast.

If that's not what's happening, and the tears are more chaotic, then that just means FPS is not 250. Maybe the PC of your friend can't actually maintain a rock-solid 250FPS. In that case, tearing is unpredictable because of fluctuating FPS.

The only way to tell for sure, is to have an FPS indicator, preferably with a frametime graph too, while recording the screen. Afterburner does have a frametime graph option. If the grapth is not perfectly flat at a constant 4ms (= 250FPS), but has bumps, then that would explain why the tearline is not doing a constant upwards motion.
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