Re: Potential HD Mouse Extensions API Specification [ETA by 2025]
Posted: 13 Nov 2020, 08:10
Also, a better idea is lose the receive parts of the sensor, let it just emit, lose those excessive lens bs(mixing up output emission with input receiving---I'm watching you all 3399 ads department). No it's still pretty terrible vs laser, and I've got my dirty 3090 lens on my AM-FG to prove it. Basically hasn't changed much, all but old tech. (laser has 2 spherical vs 1 usually on optical, so what, that doesn't make laser harder to clean, at least there's 2 proper lens for each job, and don't lecture me on the specifics I shouldn't have to take a course to have a say on what should have been from an end user perspective)
let the mouse pad do the receive job (in fact the mouse pad name is pretty laughable, selling cloth deskmats were sure sign things went too far on the negative iq side), as stated with cord, now if it's still required to use cord on mouse to send back "switches" register info, sure, but at least you can decrease the cord thickness at its core, cus now u doing less work there, and also without the receiving bits hogging battery if going wireless you can now have a lighter mouse too.....but maybe think about how the mouse has been around with "switch" for too long, maybe lose the idea completely. those "office " mice gamers love to frown on, all of Logitech was based on that, and of course all those other brands that make "mice'' for "productivity", of course Microsoft, Apple and all the rest.... because it IS just a peripheral.......it's SUPPOSED to come with a pc.....like a stylus is supposed to come with an ipad..... REALLY just Rethink PCMR, like, come on.
on the top side, likely with glass if we are still sticking with optics (just need to use certain emission that pierces the surface without any bs) then have the receiving panel on the bottom, shouldn't be too hard to implement......
the idea is just to lose as much frivolous bs on mice as possible, the whole lod thing is also heavily related to this but I really care not to delve deeper if nobody even cares to begin to talk about any of it. But it really is pretty obvious if you care/know then you know. The depth is all on the glass/retina bottom now-------in fact just make a big sensor screen, don't tell me how costly it can be i don't care--- the cutoff is dictated by the pad, in fact glass pads don't wear out anyways, super easy to clean, pretty sure can tailor sensor just fine in accordance with glass passthrough and sensor pad receive, pretty sure that the surface can now exclusively focus/worry about glide perf maximization/perfection which would be catapulted immensely and if you are worried about pfte residue blocking the sensor pad receiving in anyway (as if you weren't supposed to be worried about pfte residue and general dust grime changing the imaging of current/previous pads.....especially cloth pads that gets smeared easily and gets permanent/near-nonewashable alterations easily), just use a darn lexip....
this obviously rules cloth or any other none transparent/bad transparency stuff out (depending on what kind of emission wave i guess????) I mean if you talk about haptic, sound is a kind of wave too lol.
You know you don't really get to call a mouse sensor a sensor without the receiving bits at all.
Also project Mcfly. Curved mouse pads for full analog ergonomics. VR. All worth pondering about.
let the mouse pad do the receive job (in fact the mouse pad name is pretty laughable, selling cloth deskmats were sure sign things went too far on the negative iq side), as stated with cord, now if it's still required to use cord on mouse to send back "switches" register info, sure, but at least you can decrease the cord thickness at its core, cus now u doing less work there, and also without the receiving bits hogging battery if going wireless you can now have a lighter mouse too.....but maybe think about how the mouse has been around with "switch" for too long, maybe lose the idea completely. those "office " mice gamers love to frown on, all of Logitech was based on that, and of course all those other brands that make "mice'' for "productivity", of course Microsoft, Apple and all the rest.... because it IS just a peripheral.......it's SUPPOSED to come with a pc.....like a stylus is supposed to come with an ipad..... REALLY just Rethink PCMR, like, come on.
on the top side, likely with glass if we are still sticking with optics (just need to use certain emission that pierces the surface without any bs) then have the receiving panel on the bottom, shouldn't be too hard to implement......
the idea is just to lose as much frivolous bs on mice as possible, the whole lod thing is also heavily related to this but I really care not to delve deeper if nobody even cares to begin to talk about any of it. But it really is pretty obvious if you care/know then you know. The depth is all on the glass/retina bottom now-------in fact just make a big sensor screen, don't tell me how costly it can be i don't care--- the cutoff is dictated by the pad, in fact glass pads don't wear out anyways, super easy to clean, pretty sure can tailor sensor just fine in accordance with glass passthrough and sensor pad receive, pretty sure that the surface can now exclusively focus/worry about glide perf maximization/perfection which would be catapulted immensely and if you are worried about pfte residue blocking the sensor pad receiving in anyway (as if you weren't supposed to be worried about pfte residue and general dust grime changing the imaging of current/previous pads.....especially cloth pads that gets smeared easily and gets permanent/near-nonewashable alterations easily), just use a darn lexip....
this obviously rules cloth or any other none transparent/bad transparency stuff out (depending on what kind of emission wave i guess????) I mean if you talk about haptic, sound is a kind of wave too lol.
You know you don't really get to call a mouse sensor a sensor without the receiving bits at all.
Also project Mcfly. Curved mouse pads for full analog ergonomics. VR. All worth pondering about.

