alguuu wrote: ↑07 Dec 2020, 18:52
For now I've stuck with Setting 1 for the lowest game to render latency. Again I'm pretty new to this stuff so I'm not able to come up with any discernable difference in terms of motion clarity between the two. However to note, without G-SYNC, I can hardly see any tearing if at all.
This is not surprising -- as frame rates and refresh rates gets higher.
Ultrahigh framerates at ultrahigh refreshrates starts to converge to indentical (VSYNC ON = VSYNC OFF = G-SYNC), as tearing / stutter / lag / motionblur approaches zero/invisibility for all sync technologies.
Having so many sync technologies become more obsolete the closer we reach to 1000fps+ at 1000Hz+.
There is visible VSYNC OFF microstuttering at 350fps at 360Hz (10 tiny stutters per second), but once you're doing 1000fps at 360Hz, the stutters are essentially bruteforce'd out.
It's another example of
why I am a big fan of future 1000fps 1000Hz displays (preferably with also GtG100% well under 1ms) -- full brightness, zero blur, lagless, stutterless, strobeless, tearingless. You have none of the disadvantages of having to cherrypick strobe technology or VRR technology or other sync technology.
The fact you can't tell a difference between #1 and #2 is not surprising. As framerates fall, #1 and #2 will diverge (e.g. 100fps).
However, as long as you're running far in excess of 300fps, I am not surprised you can't tell apart G-SYNC / VSYNC ON / VSYNC OFF since they start to finally converge to (lag/appearance) indenticalness at ultrahigh frame rates at ultrahigh refresh rates.
Mind you, it becomes increasingly difficult to see incremental refresh rate upgrades, which means the Blur Busters "I can see the difference" recommendation is often roughly a 2.0x refresh rate upgrade. So that means 144Hz->280Hz upgrade, or a 240Hz->480Hz upgrades, or 360Hz->720Hz upgrades. Jumping geometrically up the diminishing curve of returns is necessary for visible humankind benefit of these stratospheric refresh rates. Also, the 360 Hz monitor is still somewhat GtG-bottlenecked.
With the 360Hz panel, we're seeing the very early benefits of strobeless low-persistence sample-and-hold behavior (<3ms MPRT without needing a strobe backlight)