Hotdog Man wrote: ↑12 Dec 2020, 20:29
Great guide. The more I dig, the deeper I realize the PC optimization rabbit hole goes. It totally makes sense as a logical progression of optimizing your gaming performance, especially given the incredible stakes of professional eSports gaming. For those who think this is niche and unneeded - all I can say is I hope you can have a moment of reflection when you hear young gamers saying to each other "bro... you play on unoptimized Windows?!"
The lower latencies get, the less we are able to accept inconsistencies. It’s vicious.
It is IMPOSSIBLE to feel problems that are nuanced if you are at 80ms and have NEVER FELT LOWER.
Once you reach 20ms, even 1-2ms variations start subconsciously mattering a lot and you can often tell depending on how sensitive your action is or how perceptive and in-tune you are as a person.
This is the undeniable fact as to why we have 13 year old fortnite players obsessed about lag already. The landscape has changed and keeps changing. Denial is not possible anymore because it is genuinely only noise now that is filtered out. Even big companies have started utilizing latency and optimizations as marketing strategy (nvidia and reflex - it covered 1/3 of their presentation)
This is a new trend that is very very exponential and steep the very moment affordable lower latencies started becoming a commodity. (From 100ms to 40-50ms) 144hz monitors that are a lot, lot more affordable. Powerful setups that push more frames than in the past for much cheaper etc.
But the moment people are finally getting these lower latencies they’re starting to notice problems that never was able to exist as it wasn’t an effect you could noticeably feel. I have friends who change from a 60hz oblivious to 144 and then later 240. First day they’ll be shocked how much of a difference it makes to their gameplay at a high level. Next month they’ll be messaging me asking about why there’s stutters and “weird input lag” (they mean input variation / inconsistency)
What happened?
Well at 80ms they were varying between 70-80, but that variation is incredibly hard to notice when there’s such a high lag number to begin with. Then they got to 25ms and were varying between 20-25. Now that is incredibly noticeable (for most in tune with their game at least)
Did their skill change with lower latency? No, not necessarily. But are they able to draw out more of their potential and ability that was already present but not necessarily able to be used? Absolutely.
In a fighting game - there are certain moves balanced upon the fact that there are +1/2 or -1/2 frames added or removed (16-32ms)) in a surface level practical way, removing 16ms of latency to an extent is as if you undid the balance! (Not exactly, this is a surface level look)
When people say “a pro would beat you no matter the hardware” as response - it constantly indicates that better gear makes their skill increase. This can obviously happen, but not instantly, that happens with time - better progression. What does happen however as I explained is the player is able to unleash more of what they already knew and had innately. It’s genuinely a lot like removing a limiter for some.
It’s very frustrating to see either misconceptions - or false understanding of what’s happening in terms of latency reduction, latency perception and skill.
There is one undeniable fact; the pros are starting to slowly adapt the low latency landscape more and more - and pros copy pros FAST. Then the fans and average players will copy the pros and before you know it, in 2022 it is unacceptable to have more than 30ms total system latency if you’re trying to compete on fair terms as an ENTRY LEVEL REQUIREMENT.
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Regarding brainlets optimization hub, out of a lot, and I mean a lot of similar looking things. This is very “down to work” approach. Very direct links to research for yourself and is a surface level look into where to start and where to learn. It’s not some hocus pocus looking approach as seen done by others in the past.