Question about input lag with VRR on a high RR monitor with a low fps game.

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2mg
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Re: Question about input lag with VRR on a high RR monitor with a low fps game.

Post by 2mg » 16 Aug 2024, 07:37

RealNC wrote:
15 Aug 2024, 22:05
The refresh rate you run the monitor at becomes the upper limit of the VRR range. (Unless the display has an upper VRR range limit that is lower than the fixed max refresh rate of the display, but this is rare.)
Sorry I meant did the VRR range increase on the lower side, used to have a cutoff already at around ~45 FPS, that's why I also asked if limiting to 60Hz reduced the lower cutoff even more.

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Re: Question about input lag with VRR on a high RR monitor with a low fps game.

Post by RealNC » 16 Aug 2024, 08:22

2mg wrote:
16 Aug 2024, 07:37
Sorry I meant did the VRR range increase on the lower side, used to have a cutoff already at around ~45 FPS, that's why I also asked if limiting to 60Hz reduced the lower cutoff even more.
No. But the driver might be using a higher starting point when running at higher refresh rates. If your range is 40-144 at 144Hz, the driver might actually be using 48-144 or 50-144, depending on your average FPS. At 60Hz, you might indeed be getting 40 as the lowest.
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jorimt
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Re: Question about input lag with VRR on a high RR monitor with a low fps game.

Post by jorimt » 16 Aug 2024, 09:04

2mg wrote:
16 Aug 2024, 07:37
Sorry I meant did the VRR range increase on the lower side, used to have a cutoff already at around ~45 FPS, that's why I also asked if limiting to 60Hz reduced the lower cutoff even more.
To add to what @RealNC said, LFC behavior is heavily display-dependent, and the "cuttoff," as you put it, can vary by the given model, its panel type, the currently set max refresh rate, whether it has a module or not, the driver vendor and implementation, etc.

There is no one single LFC threshold number anymore, especially since G-SYNC Compatible became a thing.
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2mg
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Re: Question about input lag with VRR on a high RR monitor with a low fps game.

Post by 2mg » 16 Aug 2024, 13:52

jorimt wrote:
16 Aug 2024, 09:04
2mg wrote:
16 Aug 2024, 07:37
Sorry I meant did the VRR range increase on the lower side, used to have a cutoff already at around ~45 FPS, that's why I also asked if limiting to 60Hz reduced the lower cutoff even more.
To add to what @RealNC said, LFC behavior is heavily display-dependent, and the "cuttoff," as you put it, can vary by the given model, its panel type, the currently set max refresh rate, whether it has a module or not, the driver vendor and implementation, etc.

There is no one single LFC threshold number anymore, especially since G-SYNC Compatible became a thing.
Wait isn't LFC some sort of FPS "doubler" so VRR keeps on going when real FPS drops drastically? Doesn't that have some extra input lag?

And didn't going below the lowest VRR threshold previously just disable VRR and you'd get a non-Vsync generic tearing?

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Re: Question about input lag with VRR on a high RR monitor with a low fps game.

Post by jorimt » 16 Aug 2024, 14:11

2mg wrote:
16 Aug 2024, 13:52
Wait isn't LFC some sort of FPS "doubler" so VRR keeps on going when real FPS drops drastically?
When the framerate drops below the minimum supported physical refresh rate (and/or at the set threshold for when LFC is determined to trigger) on the given monitor.
2mg wrote:
16 Aug 2024, 13:52
Doesn't that have some extra input lag?
No.
2mg wrote:
16 Aug 2024, 13:52
And didn't going below the lowest VRR threshold previously just disable VRR and you'd get a non-Vsync generic tearing?
For any VRR monitor that didn't or doesn't support LFC, yes.
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Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)

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