Sorry I meant did the VRR range increase on the lower side, used to have a cutoff already at around ~45 FPS, that's why I also asked if limiting to 60Hz reduced the lower cutoff even more.
Question about input lag with VRR on a high RR monitor with a low fps game.
Re: Question about input lag with VRR on a high RR monitor with a low fps game.
Re: Question about input lag with VRR on a high RR monitor with a low fps game.
No. But the driver might be using a higher starting point when running at higher refresh rates. If your range is 40-144 at 144Hz, the driver might actually be using 48-144 or 50-144, depending on your average FPS. At 60Hz, you might indeed be getting 40 as the lowest.
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The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
Re: Question about input lag with VRR on a high RR monitor with a low fps game.
To add to what @RealNC said, LFC behavior is heavily display-dependent, and the "cuttoff," as you put it, can vary by the given model, its panel type, the currently set max refresh rate, whether it has a module or not, the driver vendor and implementation, etc.
There is no one single LFC threshold number anymore, especially since G-SYNC Compatible became a thing.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
Re: Question about input lag with VRR on a high RR monitor with a low fps game.
Wait isn't LFC some sort of FPS "doubler" so VRR keeps on going when real FPS drops drastically? Doesn't that have some extra input lag?jorimt wrote: ↑16 Aug 2024, 09:04To add to what @RealNC said, LFC behavior is heavily display-dependent, and the "cuttoff," as you put it, can vary by the given model, its panel type, the currently set max refresh rate, whether it has a module or not, the driver vendor and implementation, etc.
There is no one single LFC threshold number anymore, especially since G-SYNC Compatible became a thing.
And didn't going below the lowest VRR threshold previously just disable VRR and you'd get a non-Vsync generic tearing?
Re: Question about input lag with VRR on a high RR monitor with a low fps game.
When the framerate drops below the minimum supported physical refresh rate (and/or at the set threshold for when LFC is determined to trigger) on the given monitor.
No.
For any VRR monitor that didn't or doesn't support LFC, yes.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
