King Arthur II's developer believes 24fps is fluid enough.
- Ahigh
- Posts: 95
- Joined: 17 Dec 2013, 19:22
Re: King Arthur II's developer believes 24fps is fluid enoug
Well, I apologize if I ruffled anyone's feathers. I do that sometimes without even trying. Everything is good, and yes we are making progress.
-
SS4
- Posts: 118
- Joined: 17 Dec 2013, 17:08
- Location: Québec
Re: King Arthur II's developer believes 24fps is fluid enoug
lol seems we killed this thread Aligh 
Last edited by SS4 on 04 Jan 2014, 15:10, edited 1 time in total.
-
Vega
- Posts: 193
- Joined: 18 Dec 2013, 21:33
Re: King Arthur II's developer believes 24fps is fluid enoug
I can't stand 24 FPS/HZ in movies, even though the frames have built in blending.. Ever see a camera pan in a movie faster than a snail? The motion is horrid.
- Ahigh
- Posts: 95
- Joined: 17 Dec 2013, 19:22
- shadman
- Posts: 95
- Joined: 19 Dec 2013, 16:39
- Location: West Coast
Re: King Arthur II's developer believes 24fps is fluid enoug
The sad thing is, most people I know either can't see it, or it doesn't bother them. It bugs me to a great extent.Vega wrote:I can't stand 24 FPS/HZ in movies, even though the frames have built in blending.. Ever see a camera pan in a movie faster than a snail? The motion is horrid.
- SisterBob
- Posts: 27
- Joined: 23 Dec 2013, 13:45
Re: King Arthur II's developer believes 24fps is fluid enoug
Actually, I don't mind my films at 24fps. I found the Hobbit at 48fps kind of odd to watch. I guess it's more a matter of special effects keeping pace with higher frame rates, though, since my real problem with it was how it laid bare a lot of the effects.
That said, this sort of disproves any argument that the human eye - or at least these human eyes - sees 24fps as fluid.
That said, this sort of disproves any argument that the human eye - or at least these human eyes - sees 24fps as fluid.

