spacerocktraveler wrote: ↑30 Oct 2020, 15:30
I spoke with someone who upgraded their xl2546 to the new pg w/e # 360hz and they weren't totally blown away. It's probably going to be quite awhile till a 1440p 360hz is available, what do you think?
Blur Busters recommends
geometric refresh rate upgrades to punch the diminishing curve of returns.
144Hz to 360Hz is the natural upgrade path.
60Hz->144Hz = bigger upgrade (2.4x refresh)
144Hz->360Hz = bigger upgrade (2.5x refresh)
144Hz->240Hz = smaller upgrade (1.67x refresh)
240Hz->360Hz = smaller upgrade (1.5x refresh)
However, smaller upgrades are perfectly fine if you're professionally playing (high competitive, streamer, paid esports, etc). However, if you're casually playing competitive, plus lots of solo stuff (CyberPunk 2077, Word, work, etc) and want a more enjoyable experience, and want to jump to 240Hz, you may wish to consider simultaneous IPS upgrade.
Certainly, 240Hz TN may outperform 240Hz IPS slightly in some cases, but 360Hz IPS can outperform 240Hz TN by a bit. The extra refresh rate compensates quite a signiifcant amount. And I no longer use strobing if I can get my frame rates up to >350fps minimum in the game. Blur Busters greatly prefers strobeless motion blur reduction where possible, and 360Hz starts to go into the entry-level territory of nearly blurless sample & hold. However, this does not work if you cannot get framerate high enough.
Please be noted that 120fps at 120Hz strobing is superior to 120fps at 240Hz strobing, so you need to use strobing, make sure to raise framerates too, when upgrading monitor, or strobing can tend to look worse.
You may want to switch from strobed to VRR operation, because as framerates maxes out, it approaches similar motion clarity as strobed at 360fps@360Hz (~2.8ms MPRT) which is similar to the longest pulse width strobing of older strobing at longer/default Blur Busters Strobe Utility strobe lengths (144Hz 2ms flash). To most eyes, strobeless blur reduction looks more pleasing. 360Hz is the finally the entry level point of this.
However, strobing can still do better (0.5ms MPRT) at shorter strobe pulse widths, and it'll be hard to beat that with strobeless blur reduction for a long time.