News on the ROG Swift (PG278Q)

Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag. List of G-SYNC Monitors.
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Re: News on the ROG Swift (PG278Q)

Post by Chief Blur Buster » 24 Jul 2014, 12:20

Some people have complained about low ULMB brightness. Actually, it is brighter numbers than I e ep red.

LightBoost on ROG at same strobe length is same brightness as ULMB at same strobe length. The misinformation is simply because some LightBoost monitors uses stronger voltage boosting during strobing. The same voltage boosting during ULMB occurs, resulting in the same brightness.

Traditionally, 24" LightBoost is brighter than 27" LightBoost. That is likely where all the misinformation started. The ROG 27" ULMB is much brighter than a lot of 27" LightBoost monitors.

Without voltage boosting, 300cd/m2 at full persistence (8.3ms at 120Hz) becomes less than 70cd/m2 at 2ms persistence without voltage boosting during strobes. That is mathematically only (2ms/8.3ms)ths brightness, or less than one quarter brightness by default. ASUS succesfully gets much brighter than that, successfully hitting triple digits. Very few strobed 27" monitor models can exceed 100cd/m2, even at full 2.5ms strobes, which is longer than the ROG strobe lengths. Voltage boosting during strobing helps. LEDs can often safely accept 2x-3x power for brief periods, so manufacturers take advantage of that for brighter strobed operation.

EIZO Tuebo240 is brighter simply because of more expense put into engineering a bright strobe, and the LEDs used. Also, sometimes it uses silly overkill brightness ability (>1000cd/m2) in order to be able to have good bright strobing capability at desired brightness levels.

You will not get much lumens of shorter strobe lengths. The same issue arises with all adjustable-persistence strobed monitors (LightBoost 10% on LightBoost, ULMB strobe adjustment on ROG, and BENQ Z-Series using Blur Busters Strobe Utility). I was the one who convinced manufacturers to add a strobe length adjustment.

ASUS has shipped BlurBusters a loaner unit to test, which will arrive sometime soon, on time for a late-August review article or early September review (on time for school season).
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RubyX
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Re: News on the ROG Swift (PG278Q)

Post by RubyX » 24 Jul 2014, 12:32


Black Octagon
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Re: News on the ROG Swift (PG278Q)

Post by Black Octagon » 24 Jul 2014, 12:58

Thank you Ser!

Sent from dumphone (pls. excuse typos and dumbness)

Neo_Bogard
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Re: News on the ROG Swift (PG278Q)

Post by Neo_Bogard » 24 Jul 2014, 21:36

I wish they'd send me a loaner to use until they were actually available to buy ;)

Papagaj
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Re: News on the ROG Swift (PG278Q)

Post by Papagaj » 27 Jul 2014, 14:21

ETA on http://www.overclockers.co.uk/showprodu ... =MO-070-AS

changed from 28/07/2014 to 15/08/2014 :roll:

RubyX
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Re: News on the ROG Swift (PG278Q)

Post by RubyX » 28 Jul 2014, 01:46

My Swift was delivered today, so I can confirm they're definitely out there (in Austria at least) ;)
Just not in larger numbers yet, it seems.


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Re: News on the ROG Swift (PG278Q)

Post by omgBlur » 28 Jul 2014, 07:48

I'm curious, he speaks of the viewing angles as if they were the most sensitive view angles in the world. He didn't specify how much "up,down,left,right" the head needs to be moved before the colors and brightness are shifted.

I'm currently using a Samsung SyncMaster from 2009 and it's a TN panel. When I game my body usually starts off in the "proper" chair positioning, but after a while I will slouch to get a close view or lay back a little on the chair and I don't see a shift change like you would when you are starring at a TN panel from a 30° angle. Is it something that varies by person? Do some people notice the shift more than others?

RubyX
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Re: News on the ROG Swift (PG278Q)

Post by RubyX » 29 Jul 2014, 04:25

omgBlur wrote:I'm curious, he speaks of the viewing angles as if they were the most sensitive view angles in the world. He didn't specify how much "up,down,left,right" the head needs to be moved before the colors and brightness are shifted.

I'm currently using a Samsung SyncMaster from 2009 and it's a TN panel. When I game my body usually starts off in the "proper" chair positioning, but after a while I will slouch to get a close view or lay back a little on the chair and I don't see a shift change like you would when you are starring at a TN panel from a 30° angle. Is it something that varies by person? Do some people notice the shift more than others?
On a 27 inch TN panel, it seems to be pretty much impossible to find a viewing position where the brightness *doesn't* shift.
The colors aren't really a problem (they only really change at far off viewing angles), but the bottom of the display just always looks far brighter/more washed out than the top. The bigger the panel, the more obvious this becomes.

Edmond

Re: News on the ROG Swift (PG278Q)

Post by Edmond » 29 Jul 2014, 04:40

RubyX wrote: On a 27 inch TN panel, it seems to be pretty much impossible to find a viewing position where the brightness *doesn't* shift.
The colors aren't really a problem (they only really change at far off viewing angles), but the bottom of the display just always looks far brighter/more washed out than the top. The bigger the panel, the more obvious this becomes.

I know im not touching TN ever again...bad viewing angles and shifts in brightness and color break immersion just as much as framerate dips and artifacts.
... and even if IPS cant do high refresh rates, gsync will make it all feel smoother. Although devs could make a legit 100hz ips now and it would ghost just as much as 60hz.
Eventually OLED will be the IPS that doest high refresh.

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