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Re: ASUS ROG Swift 500Hz Announced!
Posted: 31 May 2022, 16:31
by toni2068
Chief Blur Buster wrote: ↑25 May 2022, 18:10
I'd love the OLED horse to win the 1000Hz race, but I think the LCD horse will reach there first -- albeit maybe only by a couple years ahead of 1000Hz OLEDs.
I can't help but feel like if the industry hadn't abandoned CRT, we could've seen 1000hz (at terribly low resolution) years ago.
Re: ASUS ROG Swift 500Hz Announced!
Posted: 01 Jun 2022, 10:16
by Chief Blur Buster
toni2068 wrote: ↑31 May 2022, 16:31
Chief Blur Buster wrote: ↑25 May 2022, 18:10
I'd love the OLED horse to win the 1000Hz race, but I think the LCD horse will reach there first -- albeit maybe only by a couple years ahead of 1000Hz OLEDs.
I can't help but feel like if the industry hadn't abandoned CRT, we could've seen 1000hz (at terribly low resolution) years ago.
Ironically, 1000 Hz OLED (or other near-0ms-GtG display with perfect blacks) will permit software-based CRT electron beam simulators to look like the real thing.
You'd utilize 16 digital refresh cycles to simulate 1 CRT refresh cycle, for example, with all the temporal look-and-feel. Retina spatially enabled CRT filters. Retina temporally will enable even more accurate CRT simulation (including zero blur, phosphor decay, rolling scan, identical flickerfeel, etc).
This will likely be the retro preservation path going foward (2030s+).
Re: ASUS ROG Swift 500Hz Announced!
Posted: 04 Jun 2022, 06:24
by Kamen Rider Blade
With the way Samsung used Blue LED's to drive QD-OLED, is there a possibility for Violet LED's to drive QD-OLED's in the future for even better color brightness and range? Violet Light has a higher Electron-Volt range than Blue Light. Since Samsung chose Blue Light over White Light because of the higher Electron-Volt range, wouldn't it stand to reason that Violet LED's shining into a RGB QD layer would have better color brightness and color range?
Would
SED (Surface-Conduction Electron Display) have been the proper successor to CRT tech?
Using a Violet Phosphor to fire into RGB QD layers with a proper Hexagonal RGB
Sub-Pixel arrangement like old PC CRT's.
Re: ASUS ROG Swift 500Hz Announced!
Posted: 04 Jun 2022, 18:11
by 1kHzWhen
Any info on if this will have backlight strobing? Or can an expert speculate if it will probably have it?
I'm also curious about the release date and price (in that order). But, the fact that they didn't initially announce even a vague release date makes me think it will be 2023.
Re: ASUS ROG Swift 500Hz Announced!
Posted: 05 Jun 2022, 01:13
by jasswolf
1kHzWhen wrote: ↑04 Jun 2022, 18:11
Any info on if this will have backlight strobing? Or can an expert speculate if it will probably have it?
I'm also curious about the release date and price (in that order). But, the fact that they didn't initially announce even a vague release date makes me think it will be 2023.
Not an expert, but I wouldn't necessarily bank on strobing being above 240Hz. It would do so fairly impressively though if their response time claims are to be believed.
500Hz + 500Hz strobing would imply 1000Hz panel solutions to be arriving imminently. The good news is that we might see sufficiently bright 240Hz OLED with 240Hz BFI quickly, and that would provide an excellent experience until 1000Hz.
Re: ASUS ROG Swift 500Hz Announced!
Posted: 05 Jun 2022, 06:42
by daviddave1
1kHzWhen wrote: ↑04 Jun 2022, 18:11
Any info on if this will have backlight strobing? Or can an expert speculate if it will probably have it?
I'm also curious about the release date and price (in that order). But, the fact that they didn't initially announce even a vague release date makes me think it will be 2023.
The insane high brightness on this panel ( 1000 nits if I am not mistaken. The Zowie XL2546k has 450 nits? ) makes it very suitable for backlight strobing
Re: ASUS ROG Swift 500Hz Announced!
Posted: 06 Jun 2022, 01:14
by 1kHzWhen
jasswolf wrote: ↑05 Jun 2022, 01:13
Not an expert, but I wouldn't necessarily bank on strobing being above 240Hz. It would do so fairly impressively though if their response time claims are to be believed.
500Hz + 500Hz strobing would imply 1000Hz panel solutions to be arriving imminently. The good news is that we might see sufficiently bright 240Hz OLED with 240Hz BFI quickly, and that would provide an excellent experience until 1000Hz.
If it doesn't, it will be hard sell to those who have the 390hz with strobing up to 390hz. Or even to those prospective buyers who can get the 390hz for $350 vs the $800+ (just a guess) that the 500hz will cost.
And I always thought that the backlight was independent from the screen refresh rate. Meaning 500hz + 500hz strobing would not indicate imminent1000hz refresh rate capability.
Re: ASUS ROG Swift 500Hz Announced!
Posted: 06 Jun 2022, 02:11
by toni2068
Chief Blur Buster wrote: ↑01 Jun 2022, 10:16
Retina spatially enabled CRT filters. Retina temporally will enable even more accurate CRT simulation (including zero blur, phosphor decay, rolling scan, identical flickerfeel, etc).
This will likely be the retro preservation path going foward (2030s+).
That's exciting.
One aspect of CRT I worry we may never get back is the lack of native resolution. Although, I assume like with increasing hz, that in the far flung future pixels might get small enough for it to not matter?
Re: ASUS ROG Swift 500Hz Announced!
Posted: 06 Jun 2022, 15:22
by Chief Blur Buster
toni2068 wrote: ↑06 Jun 2022, 02:11
That's exciting.
One aspect of CRT I worry we may never get back is the lack of native resolution. Although, I assume like with increasing hz, that in the far flung future pixels might get small enough for it to not matter?
<Retro Use Cases Of Retina Resolution & Retina Hz>
If you have ever seen NTSC CRT masks (MAME HLSL) on a small 4K OLED with HDR, then it looks native resolution already! Each phosphor dot or aperture grille line are emulated.
It looks like is accurately spatially emulating the phosphor dots and phosphor mask.
And it can still get yet more accurate -- eventually we'll have 8K HDR desktop screens, which would be excellent for emulating CRT masks -- aperturegrille, phosphor dots, etc.
Once you have sufficient retina resolution, you can use the overkill resolution to simulate the native resolution without requiring native resolution.
The error margins of scaling falls far below the human noisefloor, once you've gone to a supersampled amount of retina resolution beyond your human visions' angular resolving resolution.
Given a sufficient oversample retina-resolution factor (about 2x) for nyquist issues during scaling, all low resolutions look like native resolution (whether square pixel or CRT mask simulation), since it looks tack sharp, any blurring from scaling from the oversampled-beyond-retina will only blur to "still-beyond-retina" and it's still perfectly native-resolution looking, whether you do 320x200, 384x256 or 640x480 or such on the simulated low-resolution display.
TL;DR: Brute overkill (~2x) beyond retina resolution can make native resolution unnecessary by allowing it to accurately simulate low native resolution within human vision angular resolving resolution, because 1-pixel scaling artifacts would be completely invisible.
</Retro Use Cases Of Retina Resolution & Retina Hz>
Re: ASUS ROG Swift 500Hz Announced!
Posted: 17 Jun 2022, 18:50
by blurfreeCRTGimp
Hey chief, are you going to try a 100hz overclock on this new display for even frame division at 24 30 60 120 etc.?