I just wanted to post to let you know everything you said is true, ISP applies massive traffic shaping algorithms to account for different traffic loads, different weather conditions, different demands due to noise etc..time of day and different day of week(weekened or major events in news etc..) so that everyone gets their fair share of internet bandwidth, 80% of internet is used for video streaming(this includes TVs nowadays) so every part of route(this includes thousands of internet devices such as routers,modems,switches,firewalls,internal IPs,internal routers,DDOs protections,packet filtering,packet shaping, packet priority, local ISP station etc..) from your home to the servers is optimized for that, live video streaming, which is TCP based and not UDP. Everything you said is true regarding who gets to be on top %, even pros, every game, its funny how Challenger players in League, EUW region are all those with <30ms ping(and no they are not knowledgeable at the game or something, their lack of game knowledge is very evident and they are simply being carried by massive impact of low ping and good internet) yet no one seems to notice, its not just ping but traffic shaping and line stability/interleaving/error correction/signal to noise ratio/attenuation/RFI on copper lines etc, 10 people can have 40ms ping and all 10 of them will have massive different feel of game due to just internet(even on same PC and same power quality). And i personally vouch for this because I had interleaving disabled, the difference is equivalent to playing games in 0.25X playback on youtube level of slowdown. Even at top 0.1%+ it feels like enemies are asleep and their actions are delayed by 500ms+ while if you have very bad internet it feels like they are unbeatable superhumans. I hit challenger on a 60Hz 40fps dual core laptop with 80% winrate to master (top 0.1%) as a test of this and i did it just from calling my ISP and having line stability features(also lowered my download speeds which raises SNR) and interleave disabled(on upstream upload path, they refused to do even if i offered $1k for downstream path - this is because some ISPs lease cheaper routers/connections from main ISP in your area and they cant turn it off).
Anyway the difference is so massive that it gives you undeniable proof videogames dont take any skill whatsoever because there is very little requirement of skill even at top 100 people in that game/world(ever saw any pro player use high school+ math to explain their moves or games? ever wondered why this never happens?). They just got there by statistical guarantee someone will be born close to servers to have good ping AND good routing with fast path/strong SNR, good route and the difference these things make are so massive it leaves everything else in the dust including power quality, monitor refresh rate, ram latency or anything else, even amphetamines..
This is also the reason why koreans dominate League of Legends scene so much, they trained their whole life on 3ms while everyone else has 40ms+ as floor, as many pros have said (Doublelift on ping - youtube) "you are just learning the game wrong". And this is just from ping, once you factor in interleave/packet reordering etc, which in my opinion have even bigger impact than ping itself, they make things feel more in line, fluid, slowed down, stable, instead of 5 things happening instantly you see them come to life in a slowed down sequence of micro-events that u can react to. For example i could blink 5 times before i would be hit by a skillshot, but with interleave enabled(bad internet) i would be hit before skillshot projectile traveled 50% of the distance of it range, because the game would receive out of order packets and due to massive interlaving level by my ISP, on the server side i would already be hit, then the game would microstutter and next frame i'd be stunned/rooted by that same projectile i never saw travel the other 50% it should have on my screen.
I believe the biggest issue is flawed perception of what internet is and people take it as some sort of tin can phone with a string connecting it, when there is so many things behind it, a simple single measure of ping is not enough to describe a real time digital connection (interleaving, line stability, packet shaping, routing, packets NOT taking same route from server and to server, anti-ddos firewalls on every hop, time of day, local ISP gateway load, exit ISP gateway load etc..)
Unfortunately im not allowed to post links
[Moderator: Fixed] but look into DSL Interleaving and Fast path.
https://kitz.co.uk/adsl/interleaving.htm
Random sample of 3403014 games of League of Legends (5x5 on Summoner's Rift, normal/ranked) collected between Dec 10 and Dec 15, 2013 showing winrate vs ping
https://imgur.com/g1NeQXv
https://i.imgur.com/g1NeQXv.png
1million soloq ranked games- ping vs KDA
https://researchgate.net/profile/Olivie ... egends.png
https://researchgate.net/figure/Distrib ... _269198668
note that league is a 30 tickrate game and internet has such a massive impact, for FPS games its 10x bigger impact, especially for high tickrate servers
internet load by time of day - reason why playing at 23:00 is worst feeling ever
https://www.sciencedirect.com/science/a ... ge&fr=RR-1
https://ars.els-cdn.com/content/image/1 ... r3_lrg.jpg
https://ars.els-cdn.com/content/image/1 ... r3_lrg.jpg
Anyway its not my intention to shatter anyones dreams or careers, im here to simply state facts, what people perceive as talent is just the environment someone is born/lives in and quality of it, unfortunately those who were lucky and have this are too personally attached to ever admit this either due to ego or sociopathing issues. Whoever has good internet can have 1% of the skill of someone with really bad internet but be in top 500, the other guy with bad internet will struggle with his whole life to hit top 5%. Ask yourself, would you race against someone who has to run 100 meters to win and you have to race 1000 meters to win? Clearly not, then why are u chasing insanity and bruteforcing the impossible in online latency(u can use 10 seconds of game time * your ping * server tickrate to get the competitive advantage ms delay "distance" equivalent to unfair race).
Also if chief could fix links to be working and embed image graphs it would be nice-
[Moderator: Fixed. Links manually activated on a per post basis.]