Let's think about static charges for a bit. When I lift my hands off the mouse and then put them back on, everything runs smoothly for about 5 seconds. When I grab my keyboard cable—it's a Type-C, the one that goes into my keyboard—and push the tip harder into the keyboard, it gets smooth for about 15 to 30 seconds. When I ground my monitor's chassis and wiggle the ground cable, it gets smooth for 5 seconds. Each item I touch has a smoothness effect that slowly degrades; the smoothness isn't always to the same extent, but it's still okay.
For example, I might be playing nonstop and missing every shot. Then I let go of the mouse, come back, wiggle the keyboard and the ground connected to the monitor's chassis (all at once because I want to enjoy a tiny moment), and within 30 seconds I hit consecutive sniper shots from crazy distances while people are gliding—and all my AR shots hit like butter, all super snappy, and everything makes sense. I'm coming to the conclusion that my house has either L1 or L2 leaking into the walls and statically charging everything (the whole house) continuously. What do you think?
If I am in a match like realistic PvP in Fortnite and there are 20 people in the match and I'm down there with a sniper, no one will ever touch the ground. That's how smooth things can get, and that's how bad it is, and that's how easy it is for us to see this difference—it's like night and day. Does anyone remember the annoying placebo community ?
I am so close to breaking the code once and for all. I just need all of your help here to figure this out. I will give more time to explain things better.
Also keep in mind not everyone has fast reactions and can see things clearly and notice things that other people can't. For me, 240Hz and 360Hz is like night and day; I can maybe even do 500Hz, get used to it, and then going back to 360Hz might feel very uncomfortable to me.
The only community that really talked about this was the audio community because hearing static/RFI/ground loops, etc., is much more noticeable in audio than seeing differences in games. Our community needs a lot more time, but I have devoted the last 6 years of my life to fixing this, and I need your honest help to seriously dig deeper.