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Re: Breaking the Source engine
Posted: 09 Feb 2023, 12:42
by Slender
Traveler wrote: ↑09 Feb 2023, 12:31
Slender wrote: ↑07 Feb 2023, 20:55
steam css feel worse on framerate over 400fps, clientmod (v34) work normal with 999 framerate. Maybe limiter problem.
Wow, so CS:S Steam version has a lower fps tolerance than CS 1.6
By "feels worse" what do you mean exactly? Is it the rubberbanding/teleporting like discuseed here earlier?
nope, mouse movement
Re: Breaking the Source engine
Posted: 09 Feb 2023, 12:46
by Traveler
By "feels worse" what do you mean exactly? Is it the rubberbanding/teleporting like discuseed here earlier?
nope, mouse movement
What was your dpi and polling rate in CS:S when you experienced it?
Re: Breaking the Source engine
Posted: 03 Mar 2023, 16:32
by Slender
Traveler wrote: ↑09 Feb 2023, 12:46
By "feels worse" what do you mean exactly? Is it the rubberbanding/teleporting like discuseed here earlier?
nope, mouse movement
What was your dpi and polling rate in CS:S when you experienced it?
800dpi/1000hz
Re: Breaking the Source engine
Posted: 11 Mar 2023, 09:26
by Traveler
Slender wrote: ↑03 Mar 2023, 16:32
800dpi/1000hz
I guess 4000Hz/8000Hz would then feel even worse.
Re: Breaking the Source engine
Posted: 13 Apr 2023, 03:08
by Boop
Traveler wrote: ↑28 Jan 2023, 13:17
I am curious to know how many frames per second is needed to "break" CS:GO?
Here you go
Re: Breaking the Source engine
Posted: 13 Apr 2023, 04:15
by Traveler
Boop wrote: ↑13 Apr 2023, 03:08
Traveler wrote: ↑28 Jan 2023, 13:17
I am curious to know how many frames per second is needed to "break" CS:GO?
Here you go
Yeah, I saw it.. that video gave a lot of answers to me.