pcenthusiast92 wrote: ↑31 Jul 2023, 10:36
Oh don't worry by calling me poor guy is okay you have good intentions, what I have noticed on games like counter strike, if I'm playing over 60 fps I can sense like visual lag, so once I drop the frames to 62 or something games behave like not visual lag,and seems much better.
What you said here doesn't necessarily mean you have inputlag related to EMI, but you can simply pass through it by using a test case: If you have noticably less amount of inputlag on specific times of the day, while you haven't changed your fps, it simply means you have emi related inputlag.
pcenthusiast92 wrote: ↑31 Jul 2023, 10:36
I also noticed that I don't have loss or choke, nor bufferbloat, but when I die(Edited the comment I also have a good jitter, my ping reminds stay like 39/40 not moving that much) , I see my model falling to the floor super laggy, like over-accelerated or something like that, at this point I remember I read on these blurbusters threads that someone talked about a game that wasn't delivery properly the UDP packets in Brazil or so? then the game developers manage to fix the problem.
About this paragraph, again it doesn't necessarily mean you have inputlag related to EMI, but you can also pass through it by using the same test case.
Another test case is, if you have same problem on other games too, then you have EMI related inputlag.
Another test case is, if you have same problems on offline games too even when you unplugged your internet cables, then you have EMI related inputlag.
pcenthusiast92 wrote: ↑31 Jul 2023, 10:36
So at this point do you think I have UDP trasmission problems? like not matter if I have fiber optical (FTTH) but Is like when I die, I feel like laggy, weird, also I feel heavy when shooting or spotting enemies, or sometimes I can have like no delay moving mouse perfectly, but then I feel heavy like having 300fps but at the same time having 60fps, and I cannot control properly the weapon, the reactions are slow... but sometimes I feel like a god, I can easily track enemies, shoot super easy, see better the smokes, hear better...
but listen I also in offline games I can sense the visual lag, so yeah at this point i'm very curious about this thing of UDP delay packets or something like that.
Now it IS necessarily mean that you have inputlag related to EMI
See? I even haven't read all of your comment, but now that I reached to the end, sorry for telling this, but you have absolutely EMI related inputlag.
You have specific times without inputlag, you tried different types of internet, you have same problems in offline games, then congrats at this point, you passed all test cases and now you know what's your problem.
Yeah, all of your symptoms are literally the same as others, we all have them too, some more noticeable, some less, when this evil problem appears, we all feel like we have lower fps than what we set, or lower sound quality than what we set (you may not have low sound quality, but you feel you don't have some sounds like footsteps at some moments and so on), or lower mouse DPI than what we set or just an icy uncontrollable mouse, or slower movement of our character or car than it should be in game, sometimes uncontrollable character or car in games that movement is important, like CSGO, Apex legends, rocket league, all driving simulators, the list is too long to mention.
Yeah we almost have same symptoms, so we should all suffer from same problem, therefore we should all have same solution.
But at the end, consider that whatever I said is my opinion, and some people may not be agree with that, but trust me if you trust me, wait


what did I just say?

Anyways, in my opinion you have EMI related inputlag.