giggio10 wrote: ↑03 Nov 2024, 16:05
Guys I have a very curious and weird finding:
(Just to make things clearer - 2017 PC = Good. 2020 PC = Lag/Floaty)
I went to a Gaming House yesterday, and it did feel more instant and consistent, so I thought hm, maybe what I have on my 2020 PC is just input lag, that although better than my 2017 PC in specs and FPS it still suffers from lag, prehaps due to some sort of incompatibility or manufacturing issue.
But then I figured this method of testing using drawings, I know it's not very reliable for a number of factors, but it is what I have. The test came from the fact that I used to play a drawing game on my 2017 PC, and it was very easy to draw. Then on my 2020 PC it is super hard to do so, feels unprecise, slow and all that.
The first image is from the Gaming House PC, and the other is from my 2020 PC:
Both were done in a fast manner, just going with the flow, think of how signatures are made, that's how I drew them. If it was done very slowly both would look the same, it's easy to be precise when you go slow. It's the same when it comes to aiming but you can't afford to go slow all the time in online FPS games, and it gets way worse when the target is moving... If I someday end up redoing that test I'll record it to analyze better, the idea came up on the fly.
Could this be caused solely by input lag or just that isn't enough to cause that amount of unprecision is what I'm wondering now...
Ah ok, so looks like you have my issue. Can go by lots of names like drift, icy, floaty, acceleration despite EPP disabled. But after talking to a Microsoft engineer about it a while ago, realised it's more like 'mouse coordinate accumulation'.
To clarify, next are my interpretations of that and not what the engineer said, he simply provided the tool to test to establish whether this was a windows issue or not. In the end we concluded it's not.
Side to side:
https://www.youtube.com/watch?v=zQCOiNo ... Xm&index=8
Circular:
https://www.youtube.com/watch?v=u2KIq5W ... Xm&index=5
That's what it looks like, cursor will move over time when in motion making it imprecise due to the accumulated coordinates as you can see in the second example, more negative value on the x axis compared to the y.
It's also much more obvious to observe the effect when drawing circles, for me repeatedly moving the physical mouse clockwise means the cursor will drift to the bottom right after a few (10-15) circles, whereas counter-clockwise results in the opposite effect and goes to the top right.
Since windows has been ruled out as the cause, leaves a few options behind as to why this is happening on some machines and others not. Can only speculate what the actual culprit is right now, so the fact you can produce both results on 2 separate machines right now is extremely valuable information for figuring out why this is happening. The more examples produced, the easier to find a common denominator.
Could you try the circle test on the gaming house PC and on the affected PC to further confirm.
I've also been thinking that this could be a CPU vs chipset handled USB issue, but looking at the examples of mobo's you provided neither of them have CPU handled USB ports, which debunks that theory if so. Although, one of the boards
does have 2 USB controllers as opposed to 1, so maybe it's possible that so long as there's 2 controllers handling USB's this mitigates the issue, or could be a certain type of USB controller isn't working correctly, whereas the second asmedia USB controller is working as intended?
Would need to see how you get on drawing repeated circles to just really confirm that one machine is exhibiting the issue while the other isn't if that's ok.