Page 3 of 4

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Posted: 30 Nov 2024, 07:06
by themagic
imprecise wrote:
30 Nov 2024, 06:59
TN_fun wrote:
30 Nov 2024, 06:42
2024 but the guy still thinks that the problem is in the Internet LMAO

The problem is in the Internet, on all possible ISPs and mobile operators (4G and 5G Internet) at your home
Explain why Valve keeps trying to fix desync with network patches then.
Only Valve ? It's every Game doing it...just after release of any online shooter game out there. they immediately start to push there hitreg improvements and network and tickrate stability server patches just after some weeks and months after. it's already an well known pattern...but that just don't help anyone or let's say it don't help the ones who suffer desync, bad hitreg since even beta releases and all this patches are useless for many and just a dust and marketing...

"look ! we care ! we just release a patch which improves everything and fix hitreg and fairplay and balance good everything now ! pls keep play and buy our skins...thanks. have fun."

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Posted: 30 Nov 2024, 07:24
by imprecise
After spending hundreds, maybe even thousands of hours of testing and research over the past few years on this subject, I have concluded the desync is an Internet issue.

Providing demos could potentially help Valve in improving this, but in my experience of rewatching a demo, the lag was completely smoothed out in the replay and the situation even looked different from what I saw and how I moved in the game.

There is desync caused by hardware and and software issues, but this is nothing new and settings changes can solve the latter. I spent a lot of time testing these settings and you can read my recommendations in my signature if interested.

Now, I've been thinking about writing a whole exploration of the Internet problems but at the moment here's an overview:

1. Dedicated bandwidth
A long time ago, I was able to download using over 90% of my bandwidth and still play without lag. There was a change at the Internet service provider where they no longer guaranteed the speed, and downloads had to be capped much lower for the same experience. I think what happened is they simply wanted more customers without paying for the necessary equipment, forcing bandwidth to be shared with the local area. In order to get dedicated bandwidth these days, you'll likely have to pay for a premium Internet service.

2. Congestion
Almost all Internet is on shared bandwidth, and as I shared above, ISPs have been providing less bandwidth than they're selling to a group of customers. Example: 1 person on a 10gig switch uplink has no problem using their 1gig bandwidth, as long as there are less than 10 other people connected. Unfortunately, you can have 40+ people connected and sharing the same 10gig outside connection. Testing congestion is easy, just do a speed test and see if your bandwidth is lower than advertised. Things have been much more congested since the heavy shift to online work in the past 5 years, and I can only imagine how neglected the hardware has become.

3. Fiber is slower than microwave towers, leading to increased latency for the wired-only connection.

4. Quality of service and peering
There are many ISPs providing service at tier 2, which I unknowingly had for a while. This means when your packets hit the switch, any tier 1 packets will have priority, effectively slowing your connection down under typical conditions.

On top of this, there is something called QCI levels. This one is complicated but basically you can get tier 1 or 2 connection internally on the ISP's network but the numbers are 6-9 where 6 is best, and the numbering system varies by ISP.

For best results, you'd want a tier 1 ISP at their best QCI level with dedicated bandwidth. And get a second tier 1 ISP and compare.

The easiest way to know you're going to have problems is if your speed test shows you have decreased bandwidth.

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Posted: 30 Nov 2024, 07:38
by AudAmerica
imprecise wrote:
30 Nov 2024, 06:59
TN_fun wrote:
30 Nov 2024, 06:42
2024 but the guy still thinks that the problem is in the Internet LMAO

The problem is in the Internet, on all possible ISPs and mobile operators (4G and 5G Internet) at your home
Explain why Valve keeps trying to fix desync with network patches then.
Valve fixes network code? For players who suffer from electrical input lag, their problem is intermittent, hard to diagnose, and presents similar symptoms to network glitches.
Just a "placebo option" updated locally
The "eSports Guide" you posted does not alleviate the effects of electrical input lag, and Valve cannot fix every player's electrical problem. It's just a fact. ;)

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Posted: 30 Nov 2024, 07:40
by AudAmerica
imprecise wrote:
30 Nov 2024, 07:24
After spending hundreds, maybe even thousands of hours of testing and research over the past few years on this subject, I have concluded the desync is an Internet issue.

Providing demos could potentially help Valve in improving this, but in my experience of rewatching a demo, the lag was completely smoothed out in the replay and the situation even looked different from what I saw and how I moved in the game.

There is desync caused by hardware and and software issues, but this is nothing new and settings changes can solve the latter. I spent a lot of time testing these settings and you can read my recommendations in my signature if interested.

Now, I've been thinking about writing a whole exploration of the Internet problems but at the moment here's an overview:

1. Dedicated bandwidth
A long time ago, I was able to download using over 90% of my bandwidth and still play without lag. There was a change at the Internet service provider where they no longer guaranteed the speed, and downloads had to be capped much lower for the same experience. I think what happened is they simply wanted more customers without paying for the necessary equipment, forcing bandwidth to be shared with the local area. In order to get dedicated bandwidth these days, you'll likely have to pay for a premium Internet service.

2. Congestion
Almost all Internet is on shared bandwidth, and as I shared above, ISPs have been providing less bandwidth than they're selling to a group of customers. Example: 1 person on a 10gig switch uplink has no problem using their 1gig bandwidth, as long as there are less than 10 other people connected. Unfortunately, you can have 40+ people connected and sharing the same 10gig outside connection. Testing congestion is easy, just do a speed test and see if your bandwidth is lower than advertised. Things have been much more congested since the heavy shift to online work in the past 5 years, and I can only imagine how neglected the hardware has become.

3. Fiber is slower than microwave towers, leading to increased latency for the wired-only connection.

4. Quality of service and peering
There are many ISPs providing service at tier 2, which I unknowingly had for a while. This means when your packets hit the switch, any tier 1 packets will have priority, effectively slowing your connection down under typical conditions.

On top of this, there is something called QCI levels. This one is complicated but basically you can get tier 1 or 2 connection internally on the ISP's network but the numbers are 6-9 where 6 is best, and the numbering system varies by ISP.

For best results, you'd want a tier 1 ISP at their best QCI level with dedicated bandwidth. And get a second tier 1 ISP and compare.

The easiest way to know you're going to have problems is if your speed test shows you have decreased bandwidth.
:D :D :D ......

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Posted: 30 Nov 2024, 07:46
by themagic
imprecise wrote:
30 Nov 2024, 07:24

For best results, you'd want a tier 1 ISP at their best QCI level with dedicated bandwidth. And get a second tier 1 ISP and compare.

The easiest way to know you're going to have problems is if your speed test shows you have decreased bandwidth.
"dedicated, own line, top tier...blabla"

There was already guys in this forum that tried this and buy own dedicated line for many dollas and what was the end result of this Test ?

They already Esports Pro ? Atleast at Online Careere ? Any achievements and improvements ? What ELO ?

But i never gonna believe that a guy like Donk from Tomsk in Sibiria had some Top Tier ISP with his 100ping and lag to Servers...google sibiria and tomsk if you want know where it's located and what kind of Internet used and infrastructure at all is looking like at that place. :lol:

phpBB [video]

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Posted: 30 Nov 2024, 07:53
by imprecise
Seems like the factual state of the Internet is offending some of you. It's almost like a coordinated bot attack... I post a bunch of useful information and people try to bury it with nonsensical hyperbole. Are you chatbots or something? You're not even talking about the topic.

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Posted: 30 Nov 2024, 07:56
by TN_fun
You ignored my post about the problem persisting on all providers, including mobile networks. How do you explain this? At the same time, the same providers or mobile networks in neighboring houses do not have this problem.

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Posted: 30 Nov 2024, 07:58
by imprecise
TN_fun wrote:
30 Nov 2024, 06:42
2024 but the guy still thinks that the problem is in the Internet LMAO

The problem is in the Internet, on all possible ISPs and mobile operators (4G and 5G Internet) at your home
Lol. Sarcasm and contradiction and I'm supposed to diagnose your particular issue based off no information? You ok?

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Posted: 30 Nov 2024, 08:10
by AudAmerica
imprecise wrote:
30 Nov 2024, 07:58
TN_fun wrote:
30 Nov 2024, 06:42
2024 but the guy still thinks that the problem is in the Internet LMAO

The problem is in the Internet, on all possible ISPs and mobile operators (4G and 5G Internet) at your home
Lol. Sarcasm and contradiction and I'm supposed to diagnose your particular issue based off no information? You ok?
1. Download Aim_Rush
2. Unplug the Ethernet cable
3. Select MAP_1
4. Depending on the degree of electrical input lag, the bot peek reacts at different speeds,Enjoy bot peek and shoot behind the wall.
5. Continue to enjoy your "ISP Tweak"and "Esports Guide". ;)

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Posted: 30 Nov 2024, 08:21
by imprecise
AudAmerica wrote:
30 Nov 2024, 08:10
imprecise wrote:
30 Nov 2024, 07:58
TN_fun wrote:
30 Nov 2024, 06:42
2024 but the guy still thinks that the problem is in the Internet LMAO

The problem is in the Internet, on all possible ISPs and mobile operators (4G and 5G Internet) at your home
Lol. Sarcasm and contradiction and I'm supposed to diagnose your particular issue based off no information? You ok?
1. Download Aim_Rush
2. Unplug the Ethernet cable
3. Select MAP_1
4. Depending on the degree of electrical input lag, the bot peek reacts at different speeds,Enjoy bot peek and shoot behind the wall.
5. Continue to enjoy your "ISP Tweak"and "Esports Guide". ;)
Assuming you're being genuine and there is a difference, the only thing you observed is something that occurs in a different offline game.