Re: When will CRT simulation be available for Consoles?
Posted: 18 Apr 2025, 22:09
"Price is no Object" Bring-Your-Algorithm Solution
1. PC as box-in-middle
2. Elgato HDMI capture card (~$500) capable of live view; used by esports streamers
3. Reasonable GPU
4. License to Steam Vint App BFI or CRT simulator (works even with a console plugged into Elgato)
5. Configure Vint, but don't use its interpolation (too laggy for live video capture), enable only CRT simulator
6. Configure NVIDIA to NULL with lowest queue (1 frame latency)
7. Plug console into Elgato
8. Plug computer into Display
Voila! 4K 240Hz capable BFI-or-CRT beam simulator for your 720p or 1080p console.
Costs WAY more than a Retrotink 4K, though. Adds a bit of lag because you have a computer-based video processor in the middle.
Extra Tweaks: Instead of 120Hz, use an ultra-low-lag OLED like esports 240Hz, 360Hz or 480Hz OLEDs, which can quickly compensate partially for Elgato/VSYNC lags. 240Hz undoes about 3/4ths of a 60Hz frame of lag, in the final frame delivery. As an additional bonus, perhaps add RTSS Scanline Sync on top, to remove another refresh cycle of VSYNC lag. If you don't enable interpolation, GPU utilization falls enough that beamraced sync apps such as RTSS Scanline Sync and Special K Latent Sync is able to steer a VSYNC OFF tearline above the top edge of the screen, creating a reduced-lag VSYNC mode.
It works but it's a costly BYOA solution. Hopefully this is all miniaturizable into a HDMI dongle or tiny RT-style box by 2030, helped pushed forward by the Blur Busters Open Source Display Initiative.
Elecard: https://www.elgato.com/ca/en/p/game-capture-4k-pro
1. PC as box-in-middle
2. Elgato HDMI capture card (~$500) capable of live view; used by esports streamers
3. Reasonable GPU
4. License to Steam Vint App BFI or CRT simulator (works even with a console plugged into Elgato)
5. Configure Vint, but don't use its interpolation (too laggy for live video capture), enable only CRT simulator
6. Configure NVIDIA to NULL with lowest queue (1 frame latency)
7. Plug console into Elgato
8. Plug computer into Display
Voila! 4K 240Hz capable BFI-or-CRT beam simulator for your 720p or 1080p console.
Costs WAY more than a Retrotink 4K, though. Adds a bit of lag because you have a computer-based video processor in the middle.
Extra Tweaks: Instead of 120Hz, use an ultra-low-lag OLED like esports 240Hz, 360Hz or 480Hz OLEDs, which can quickly compensate partially for Elgato/VSYNC lags. 240Hz undoes about 3/4ths of a 60Hz frame of lag, in the final frame delivery. As an additional bonus, perhaps add RTSS Scanline Sync on top, to remove another refresh cycle of VSYNC lag. If you don't enable interpolation, GPU utilization falls enough that beamraced sync apps such as RTSS Scanline Sync and Special K Latent Sync is able to steer a VSYNC OFF tearline above the top edge of the screen, creating a reduced-lag VSYNC mode.
It works but it's a costly BYOA solution. Hopefully this is all miniaturizable into a HDMI dongle or tiny RT-style box by 2030, helped pushed forward by the Blur Busters Open Source Display Initiative.
Elecard: https://www.elgato.com/ca/en/p/game-capture-4k-pro