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Re: Does CTA-861 triple buffer frames?

Posted: 04 Mar 2025, 14:52
by Slender
Mighty wrote:
04 Mar 2025, 13:59
just check the box on compatibility settings of the programm then it will be applied on hkey current user thats for dpiware dpiunaware fullscreenoptimization etc... :)
https://youtu.be/gdYcXAtVK2w?si=6NbtMhUDRW9Ba-1r

your solution is like that?

Re: Does CTA-861 triple buffer frames?

Posted: 04 Mar 2025, 19:18
by JimCarry
Mighty wrote:
04 Mar 2025, 13:59
just check the box on compatibility settings of the programm then it will be applied on hkey current user thats for dpiware dpiunaware fullscreenoptimization etc... :)
did i do it ?

Re: Does CTA-861 triple buffer frames?

Posted: 05 Mar 2025, 05:12
by Mighty
JimCarry wrote:
04 Mar 2025, 19:18
Mighty wrote:
04 Mar 2025, 13:59
just check the box on compatibility settings of the programm then it will be applied on hkey current user thats for dpiware dpiunaware fullscreenoptimization etc... :)
did i do it ?
yes that looks about right :)

Re: Does CTA-861 triple buffer frames?

Posted: 05 Mar 2025, 05:16
by Mighty
Slender wrote:
04 Mar 2025, 14:52
Mighty wrote:
04 Mar 2025, 13:59
just check the box on compatibility settings of the programm then it will be applied on hkey current user thats for dpiware dpiunaware fullscreenoptimization etc... :)
https://youtu.be/gdYcXAtVK2w?si=6NbtMhUDRW9Ba-1r

your solution is like that?
not exactly, first i made an extionsblock with dp2.0 with Topology and under the same extension block i created the resolution with manual timings and 360hz refresh rate for example for my Asus Rog259qn (360hz Monitor). but Topology should be above the detailed resolution under the same extension block so when you use the resolution you configured for example 360hz its displayed in Topology and not in CTA ;)

Re: Does CTA-861 triple buffer frames?

Posted: 05 Mar 2025, 11:20
by JimCarry
Mighty wrote:
05 Mar 2025, 05:12
JimCarry wrote:
04 Mar 2025, 19:18
Mighty wrote:
04 Mar 2025, 13:59
just check the box on compatibility settings of the programm then it will be applied on hkey current user thats for dpiware dpiunaware fullscreenoptimization etc... :)
did i do it ?
yes that looks about right :)
thanks i must say there is difference.

Re: Does CTA-861 triple buffer frames?

Posted: 05 Mar 2025, 12:30
by Lev1n
Mighty wrote:
02 Mar 2025, 12:25
In my opinion the best option is to delete all default extension blocks create a tiled up topology one and in the same category create one with the default timings of your highest refresh rate your monitor can handle and as detailed resolution, helps tremendously with input lag. (detailed resolution should be below tiled up topology. You can also decrease the IL further by tweaking your monitor timings such as sync width and Back Porch

This Tweak made my Display crazy crisp and diminished all the Blurryness from my monitors default settings. Also there are other top secret tweaks i think a lot of people are searching for and cant find them who are very helpfull for Input Lag and Mouse Movent "AkA" Floaty Mouse... I'll explain them here since its also about Input lag...

probably allot of you who searched for floaty mouse fixes heard of the Windows 8 Tweak with in the Appcompat/layers Folder in Regedit... well the thing is most users use this tweak in the wrong way because its told commonly to put the path to exe file of your application as name of the REG SZ key but you dont simply type in NoDTToDITMouseBatch because it doesnt' work this way in Windows 10 and 11. If you want to apply you have to type NoDTToDITMouseBatch=1 for it to work.

Fun Fact. If you make a REG MULTI SZ there you can apply multiple tweaks for any games you want to make Mouse Movement insanely responsive and HITREG soo good i'll leave them here as i know a lot of you guys just like me are going insane about this topic.

this is the list of tweaks i use in CS2 for example:

NoDTToDITMouseBatch=1
NtTNoBatch=1
NTTThreshold=0
DisableProcessWindowsMouseAcceleration=1
NoGDIHWAcceleration=1
NoAsyncInput=1
DisableMouseAcceleration=1
DisableFullscreenOptimizations=1
NoLowLevelHooks=1
NoBufferedInput=1
DisableDpiScaling=1
MouseNoSpeedScaling=1
NoAsyncRender=1
ForceThreadedInput=0
NoHyperThreadingInput=1
DisableInputPrediction=1
DisableVSync=1
DisableGameDVR=1
DisableMouseSmoothing=1
NoInputLagCompensation=0
NoSwapChainOverride=1
NoBatch=1
FixRelativeMouseMovement=1
NoLegacyMouse=0
NoForegroundLockTimeout=1
NoTimerResolutionOverride=1
DisableSystemTimers=1
DisableBackgroundTaskOptimization=1
DisableMulticoreScaling=1
NoTiledRendering=1
NoFlipQueue=1
NoSpeedScaling=1
DisableRawInputBuffer=1
EnableDirectInput=0

EnableLegacyMouseMode=0

EnablePS2RateOverride=0
ForceHighPollingRate=1

ForceUSBHIDMode=1

ForceRawInput=1
How you apply those tweaks? Can you make a regedit bat or something like that?

Re: Does CTA-861 triple buffer frames?

Posted: 05 Mar 2025, 19:32
by JimCarry
Guys can someone tell me witch "Timing" settings is best ?

Re: Does CTA-861 triple buffer frames?

Posted: 05 Mar 2025, 19:42
by Hyote
JimCarry wrote:
05 Mar 2025, 19:32
Guys can someone tell me witch "Timing" settings is best ?
I've used Exact Reduced for years and recently switched to Manual where I only changed the refresh rate. As other people mentioned you can try tweaking some values further.

Re: Does CTA-861 triple buffer frames?

Posted: 05 Mar 2025, 20:15
by JimCarry
Hyote wrote:
05 Mar 2025, 19:42
JimCarry wrote:
05 Mar 2025, 19:32
Guys can someone tell me witch "Timing" settings is best ?
I've used Exact Reduced for years and recently switched to Manual where I only changed the refresh rate. As other people mentioned you can try tweaking some values further.
Ok i will change to Exact Reduced,i dont know what to edit in Manual? also why for example from the video that slender provide above on his monitor "Sync Polarity" are + and - ,why when i press Exact Reduced mine are - -

Re: Does CTA-861 triple buffer frames?

Posted: 05 Mar 2025, 21:07
by RealNC
JimCarry wrote:
05 Mar 2025, 20:15
Ok i will change to Exact Reduced
Reduced timings have higher scanout lag. See:

viewtopic.php?t=4064

(Quick frame transport is the opposite of reduced timings. It uses increased pixel clock, not reduced pixel clock, to achieve faster scanout.)