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Re: Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered

Posted: 26 Oct 2025, 15:31
by Mythx_is_dead
try this at the bottom of your autoexec(or make an autoexec if you dont have one), if its anything net related this will solve it. if still inconsistent prob not (*only*) net issue, and something else it interfering aswell

rate 512512

cl_interp_simulationvars 0

cl_hold_game_events_until_server_tick 1

ent_steadystate_enable 0;

;sv_parallel_sendsnapshot 4
;sv_parallel_checktransmit 1
;sv_parallel_packentities 1
;cl_parallel_readpacketentities true;
cl_parallel_readpacketentities_threshold 0

net_allow_multicast 1;
net_option SendTimeSincePreviousPacket -1
net_option ECN 1
net_client_steamdatagram_enable_override 0


cl_net_buffer_ticks 2
cl_net_buffer_ticks_use_interp 1
cl_tickpacket_desired_queuelength 2.680000
cl_interp_ratio 1.976;
cl_buffer_incoming_net_messages 0
//cl_buffer_incoming_net_messages requires highly tuned settings that are isp/pc dependant

sv_clockcorrection_msecs -46.875

cl_clockdrift_max_ticks 1
//try 0 or 2

sv_late_commands_allowed -12
//can also try -16
cl_usercmd_max_per_movemsg 4

cq_dilation_percentage 10
sv_cq_trim_bloat_space 1
sv_cq_trim_bloat_remainder 0
sv_cq_trim_catchup_remainder 0

sv_script_think_interval 0.000744

sv_condense_late_buttons 1

engine_allow_multiple_simulates_per_frame 1
engine_allow_multiple_ticks_per_frame 1
engine_max_ticks_to_simulate 1
engine_accurate_input_processing_delta_time 1
engine_client_tick_pad_enable 1

update_voices_low_priority true

net_use_delta_property_fastpath 2

sv_merge_changes_after_tick_with_calcdelta 1

sv_predictable_damage_tag_ticks 2

net_p2p_listen_dedicated 1

animgraph_verify_dirty_netvar_optimization 1

net_option OutOfOrderCorrectionWindowMicroseconds 15

engine_low_latency_sleep_after_client_tick 0

Re: Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered

Posted: 28 Oct 2025, 03:30
by SammYrai
I am gonna try this later but wouldn't net_buffer_ticks 2 introduce more network delay ?