Re: Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered
Posted: 26 Oct 2025, 15:31
try this at the bottom of your autoexec(or make an autoexec if you dont have one), if its anything net related this will solve it. if still inconsistent prob not (*only*) net issue, and something else it interfering aswell
rate 512512
cl_interp_simulationvars 0
cl_hold_game_events_until_server_tick 1
ent_steadystate_enable 0;
;sv_parallel_sendsnapshot 4
;sv_parallel_checktransmit 1
;sv_parallel_packentities 1
;cl_parallel_readpacketentities true;
cl_parallel_readpacketentities_threshold 0
net_allow_multicast 1;
net_option SendTimeSincePreviousPacket -1
net_option ECN 1
net_client_steamdatagram_enable_override 0
cl_net_buffer_ticks 2
cl_net_buffer_ticks_use_interp 1
cl_tickpacket_desired_queuelength 2.680000
cl_interp_ratio 1.976;
cl_buffer_incoming_net_messages 0
//cl_buffer_incoming_net_messages requires highly tuned settings that are isp/pc dependant
sv_clockcorrection_msecs -46.875
cl_clockdrift_max_ticks 1
//try 0 or 2
sv_late_commands_allowed -12
//can also try -16
cl_usercmd_max_per_movemsg 4
cq_dilation_percentage 10
sv_cq_trim_bloat_space 1
sv_cq_trim_bloat_remainder 0
sv_cq_trim_catchup_remainder 0
sv_script_think_interval 0.000744
sv_condense_late_buttons 1
engine_allow_multiple_simulates_per_frame 1
engine_allow_multiple_ticks_per_frame 1
engine_max_ticks_to_simulate 1
engine_accurate_input_processing_delta_time 1
engine_client_tick_pad_enable 1
update_voices_low_priority true
net_use_delta_property_fastpath 2
sv_merge_changes_after_tick_with_calcdelta 1
sv_predictable_damage_tag_ticks 2
net_p2p_listen_dedicated 1
animgraph_verify_dirty_netvar_optimization 1
net_option OutOfOrderCorrectionWindowMicroseconds 15
engine_low_latency_sleep_after_client_tick 0
rate 512512
cl_interp_simulationvars 0
cl_hold_game_events_until_server_tick 1
ent_steadystate_enable 0;
;sv_parallel_sendsnapshot 4
;sv_parallel_checktransmit 1
;sv_parallel_packentities 1
;cl_parallel_readpacketentities true;
cl_parallel_readpacketentities_threshold 0
net_allow_multicast 1;
net_option SendTimeSincePreviousPacket -1
net_option ECN 1
net_client_steamdatagram_enable_override 0
cl_net_buffer_ticks 2
cl_net_buffer_ticks_use_interp 1
cl_tickpacket_desired_queuelength 2.680000
cl_interp_ratio 1.976;
cl_buffer_incoming_net_messages 0
//cl_buffer_incoming_net_messages requires highly tuned settings that are isp/pc dependant
sv_clockcorrection_msecs -46.875
cl_clockdrift_max_ticks 1
//try 0 or 2
sv_late_commands_allowed -12
//can also try -16
cl_usercmd_max_per_movemsg 4
cq_dilation_percentage 10
sv_cq_trim_bloat_space 1
sv_cq_trim_bloat_remainder 0
sv_cq_trim_catchup_remainder 0
sv_script_think_interval 0.000744
sv_condense_late_buttons 1
engine_allow_multiple_simulates_per_frame 1
engine_allow_multiple_ticks_per_frame 1
engine_max_ticks_to_simulate 1
engine_accurate_input_processing_delta_time 1
engine_client_tick_pad_enable 1
update_voices_low_priority true
net_use_delta_property_fastpath 2
sv_merge_changes_after_tick_with_calcdelta 1
sv_predictable_damage_tag_ticks 2
net_p2p_listen_dedicated 1
animgraph_verify_dirty_netvar_optimization 1
net_option OutOfOrderCorrectionWindowMicroseconds 15
engine_low_latency_sleep_after_client_tick 0