Re: G-sync running on desktop
Posted: 14 Apr 2015, 22:22
Tried out Max Payne 3 and my performance is good. Looks like I'm lucky that this driver hasn't messed anything up. At least I haven't discovered any issues yet.......
Who you gonna call? The Blur Busters! For Everything Better Than 60Hz™
https://forums.blurbusters.com/
You can get it to switch to 144 hz automatically by selecting "highest available" for preferred refresh rate in 3D settings.ant1248 wrote:They better not call this glitch a "feature". I want an option to have ULMB default then G-Sync in games. Also if they could make it auto switch to 144 when it enters G-Sync I would love them and forgive them.
Am I the only one who notices ULMB eliminates purple color shift when looking from above my RoG Swift?
Indeed. But it doesn't always work, unless you run the desktop at 144hz as well. Since I run in ULMB 120hz on the desktop permanently, some games will only max refresh at 120hz, unless I change desktop to 144hz as wellaeliusg wrote:You can get it to switch to 144 hz automatically by selecting "highest available" for preferred refresh rate in 3D settings.
Hmm, what games? Maybe you should file a ticket and let them know, since using the preferred refresh rate option seems to be their intended usage for switching. Also, are you using a Swift? Did you try the Turbo button?fenderjaguar wrote:Indeed. But it doesn't always work, unless you run the desktop at 144hz as well. Since I run in ULMB 120hz on the desktop permanently, some games will only max refresh at 120hz, unless I change desktop to 144hz as wellaeliusg wrote:You can get it to switch to 144 hz automatically by selecting "highest available" for preferred refresh rate in 3D settings.
Oh, there's a few, wolfenstein new order springs to mind. I know that particular game has a hard 60 fps cap, but there is theoretically less input lag when running at a higher max refresh (I know it doesn't matter too much, but it's the only example I'm 100% sure of just off the top of my head). There are other games as well thoughaeliusg wrote:Hmm, what games? Maybe you should file a ticket and let them know, since using the preferred refresh rate option seems to be their intended usage for switching. Also, are you using a Swift? Did you try the Turbo button?
But why though? I don't understand what this makes better? Why would they do this..if there was something wrong with how it worked before, I could understandCalmDownMonkey wrote:it is indeed intentional