Re: What's the best FPS limiter these days?
Posted: 06 Nov 2016, 20:28
in that case, I'd use in-game framerate caps if any, as anything else comes with a latency penalty.HenrikE1234 wrote: Vsync is not used on my gaming PC anymore
Who you gonna call? The Blur Busters! For Everything Better Than 60Hz™
https://forums.blurbusters.com/
in that case, I'd use in-game framerate caps if any, as anything else comes with a latency penalty.HenrikE1234 wrote: Vsync is not used on my gaming PC anymore
I think both of you are right.RealNC wrote:Try it, and then come back to me and tell me "it stutters."
It doesn't. And I should know. I'm the hugest pixel whore the universe has ever seen. If you think YOU care about that stuff, you have NO idea.
Added power user oriented profile setting, allowing you to customize framerate denominator for the built-in framerate limiter. The denominator can be customized to adjust the limit in fractional steps (e.g. denominator 10 to adjust the limit in 1/10 FPS steps)
Code: Select all
[Framerate]
Limit=1199
LimitDenominator=10Code: Select all
[Framerate]
Limit=11995
LimitDenominator=100Yeah, that's not gonna work. The use case here is to use vsync while being able to configure the frame limit closer to the refresh rate without having to use CRU.Glide wrote:As for this feature: it doesn't work as well as I would have liked.
With V-Sync off I can get it dialed in to mostly stay in one place if I'm just looking at a wall, but when actually playing a game the tear line seems to jump up and down a bit from that position, so no forcing the tearing to occur at the top/bottom of a frame and stay there.