240hz Acer KG251Q Input Lag

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Re: 240hz Acer KG251Q Input Lag

Post by Chief Blur Buster » 28 Dec 2018, 19:18

phatty wrote:I'm not trying to discredit blurbusters but to give some context:

https://displaylag.com/testing-method/
There are many different legitimate lag test methods, they just are very hard to compare across sites for many reasons:

Different lag test methods have their own pros/cons, error margins, and caveats.,

I'll just cross-post here a modified post of mine about input lag test method problems.
Many different lag test methods vary quite a bit. They are different tools in the toolchest.

For example, in our Blur Busters G-SYNC 101 series, written by Jorim, of the button-to-pixels test in a real-world game, for the XB252Q, in CS:GO, measured 12ms for VSYNC OFF at 1000 frames per second (last few bars). That's much less than Prad's monitor-only measurement -- and that was via our high speed video camera.

It's a "first-anywhere-on-screen" reaction methodology for that specific game, as eSports players often play with peripheral vision too -- and this methodology can produce dramatically lower numbers than "first-single-point" measurements or "VBI-to-photons" measurements.

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These numbers are the full chain, from mouse button to pixels, taken via high speed camera, in GSYNC 101 Part #3.

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Numbers for the full whole chain would naturally be higher than the monitor-only lag (if that is what prad.de is trying to measure).

Not saying their numbers are incorrect, but they need to document their input lag measuring methodology. I suggest that prad.de to fully document their lag measurement method to properly documenting HOW they measure lag -- it will help compare notes better.

Lag methodology will output different values for:
-- Lag from GPU-side to monitor pixels
-- Lag from monitor input to monitor pixels (excludes cable transmission overheads, e.g. +1ms)
-- Lag from mouse to monitor pixels
-- Lag from keyboard to monitor pixels

And screen location:
-- Lag from VBI to monitor top (ala VSYNC ON input lag)
-- Lag from VBI to monitor center (ala VSYNC ON input lag)
-- Lag from VBI to monitor bottom (ala VSYNC ON input lag)
-- Lag of pixel transmitted from GPU to corresponding pixel shown on monitor (more representative of VSYNC OFF input lag)

And how the lag tester starts the lag stopwatch:
-- Button press
-- Dongle on cable (VBI detector)
-- Black box (Leo Bodnar, etc)
-- API call (e.g. Direct3D Present() or OpenGL glutSwapBuffers)
-- etc.

And how the lag tester stops the stopwatch:
-- Photodiode on a specific location on screen (e.g. oscilloscope, Leo Bodnar, etc)
-- Differentials between two screens
-- First reaction anywhere on screen (e.g. high speed camera)

And how soon to stop the stopwatch
-- First GtG photons detectable
-- GtG 10% (recommended -- very human visible now by then)
-- GtG 50% (recommended)
-- GtG 90%
-- GtG 100% (artificially long, not recommended)
-- Undocumented (e.g. Leo Bodnar, ugh).

And other variables to keep in mind:
-- Lag of a specific Hz (varies from Hz to Hz)
-- Leo Bodnar Tester is lag of VSYNC ON 60Hz
-- SMTT 2.0 is lag-differential between two screens and runs 1000fps VSYNC OFF
-- Lag of VSYNC OFF is also very different from lag of VSYNC ON.

Also different behaviours:
-- VSYNC ON lag testers will have more lag at bottom edge than top edge for most screens
60Hz vs 240Hz have massive differences
-- VSYNC OFF lag testers (at high frame rates) will equalize lag throughout the screen, since VSYNC OFF is scanout-following
60Hz vs 240Hz have less differences, but due to frameslice lag gradients, MIN/AVG/MAX is tighter at 240Hz
-- VSYNC OFF adds a slight lag-randomization of (1/Hz)th of a second. Lag is lowest just right below a tearline. Lag is highest just right above a tearline. And because the lag jitter is a full refresh cycle due to the random tearline locations - this results in MIN/AVG/MAX becomes much tighter at higher Hz than lower Hz when using VSYNC OFF lag testers.
-- Etc.

240Hz displays currently have bad 60Hz lag numbers (worse at 60Hz lag than the best 60Hz monitors) but excellent 240Hz lag numbers. But that is different from 240Hz lag -- not everyone even bothers using 60Hz. Depending on methodology, naturally, some results will be better and some results will be worse.

And lag numbers are not comparable between different review websites.

That is normal and acceptable but insufficient disclosure of lag test methodology is a huge problem. During 2018 we will communicate with other websites to standardize this further.

Most sites needs clearer disclosure of lag stopwatching methodology. And they need to begin pursuit camera photography for WYSIWYG pics of motion blur (now a peer reviewed proven technique). The instructions are quite easy now for reviewers.
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on: BlueSky | Twitter | Facebook

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Re: 240hz Acer KG251Q Input Lag

Post by Chief Blur Buster » 28 Dec 2018, 19:21

And guess what, DisplayLag and RTINGS are my friends...
I collaborate with them and advise them on lag testing technique too.
It's just that lag testing is a big Pandora's Box.

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The bottom line, is there's no one way to measure input lag, and it's impossible to convert between all of them. Humans can see the photons well before GtG100%, and the nonlinear differences between cable scanout velocity and panel scanout velocity on some displays (e.g. driving a 240Hz display from a console, on a panel that is fastscan-only, necessitiating it to do a partial buffering pass on the low-Hz signal, and an internal scan-velocity conversion -- this generates very interesting lag nonlinearity mechanics. So does things like combining VSYNC OFF (scanout following) + ULMB (global flash), which also creates input lag asymmetry (double-layered input lag gradients, from scanout asymmetry and VSYNC OFF frameslicing) along the vertical axis of the screen. Remember, not all pixels begin to emit photons simultaneously! And VSYNC ON / VSYNC OFF affects this very differently. Lag testing science can get incredibly complicated.

TL;DR: Only compare input lag test numbers on the same test method and parameters.
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Re: 240hz Acer KG251Q Input Lag

Post by Chief Blur Buster » 28 Dec 2018, 19:36

phatty wrote:If you select for 144 and 165 hz monitors, you get the gaming monitors from 2014 and onwards, you'll see most rest around 10 ms to 12 ms. If the acer is in fact 1-2 frames slower, we're looking at 20 ms in reference (upper range) this these averages.
To me, "1-2 frames of lag" is complicated. Not all pixels of a frame begins emitting photons in the same way for VSYNC OFF versus VSYNC ON, strobed versus nonstrobed, and whether the monitor has an internal scan-rate converter (e.g. buffering a slowscanning 60Hz to output to a fastscan-only panel), and such. That's why top/center/bottom edge input lag can be totally different in various situations and combinations of situations.

Click these high speed videos:
First Galaxy S9 high speed video of TestUFO!

High speed 960fps slo-mo video from Samsung Galaxy of the brand new http://www.testufo.com/scanout test
[///EPILEPSY CAUTION: This TestUFO test has super-extreme flicker///]

IPS 60Hz (Microsoft Surface)

VIDEO:
phpBB [video]


It's an excellent real-life demonstration of the Blur Busters scanout diagrams in action.
The pixels are refreshed 1 pixel row at a time, and the LCD GtG (pixel response "fade effect") chases behind.

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Thanks to pcman2000 on Twitter (thread)
Also, the oldie but goodie, the high speed video of LightBoost (which is a global flash strobe backlight)

phpBB [video]


There's absolute lag, scanout lag (cable, panel), frameslice lag gradients (the lag gradient of an individual VSYNC OFF frameslice, from top to bottom edge), lag gradient asymmetry (if cable and panel scanout velocity different, scan conversion occurs, and/or a strobe backlight is used), GtG lag (and whether measured to GtG100% or not, considering human eyes sees the light from a pixel well before GtG100%), and all of this simultaneously & complexly layers on top of each other. So, it...it's just darn near impossible to convert lag numbers between totally different lag-testing methodologies. The best a site can do is properly document their lag testing methodology.

That's why some lag testing websites come to me to ask me questions about lag testing methodology. ;)
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on: BlueSky | Twitter | Facebook

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Re: 240hz Acer KG251Q Input Lag

Post by phatty » 29 Dec 2018, 01:05

Thank you so much man.

I think the information here is just so awesome!!!

it's interesting that pro gaming scene do consider sub 10 ms input lag to be the standard.

I guess this thread really comes down to:

1) low cost -
2) low input lag -
3) High FPS / low motion blur-

You can have 2 but not all 3 (kind of the infamous IT, cheap, fast, and good). Albeit there is that's question of IPS but I think at 240 hz, IPS isn't an option.

^^

P.S. that's really cool that the 3 sites collaborate.
Last edited by phatty on 29 Dec 2018, 22:01, edited 1 time in total.
Display: Acer Predator XB271HU OS: Windows 10 MB: ASUS Prime Z370-P CPU: i7-8700k GPU: MSI Gaming X GTX 1080 Ti RAM: 16GB @DDR4-3000

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Re: 240hz Acer KG251Q Input Lag

Post by Chief Blur Buster » 29 Dec 2018, 21:29

Yes, pick two of three. :D :D :D
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Forum Rules wrote:  1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
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