Re: Reducing Input Delay with Nvidia Inspector
Posted: 05 Aug 2020, 11:33
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Every single power saving I could find in bios are disabled. Power plan is a custom one with everything set to high performance and disabled power saving. The tests were done while having nothing else running in the background to reduce variables.BTRY B 529th FA BN wrote: ↑05 Aug 2020, 11:33Is Cool N Quiet and C-States enabled in your bios?
Also what is your windows power plan processor power management settings?
On w10 my avg interrupt to process is very stable at 2.1-2.2. However on w7 it jumps around from 1.5-2.7 (most of the time its 2.5ish) , despite that mouse input on a fresh installed w7 is league apart from a fully tweaked w10. I believe the lower interrupt to process latency on w10 comes from its updated scheduler that is more optimized for ryzens.BTRY B 529th FA BN wrote: ↑05 Aug 2020, 12:23Mine varies between 1.96 to 2.20 on average maybe more maybe less. Your dpc latency is pretty good. I've noticed Heterogeneous thread scheduling & Heterogeneous short running, scheduling policy can have an impact on dpc latency. H thread scheduling at Performant Processor + H short running thread scheduling at Efficient Processor with Cool N Quiet & C States enabled will lower the dpc latency to the numbers your showing (mid .70us) but Cool N Quiet & C states are terrible for gaming. How did you get it that low? Via power plan tweaking?
What is this 'nvlddmkm.sys - patched' driver?
Mostly from this guide. This is my w10 latencymon results from 4-6 months ago (without any inspector profiles.) Only thing I did different from the guide is I used "iobit unlocker" to manually debloat windows rather than using script.

Its just the nvidia driver patched with Pixle Patcher
Yep, I have been using it already.MaxTendency wrote: ↑04 Aug 2020, 10:04I would suggest trying out, "Moderate" memory allocation policy and see how that goes.
Tried these options + registry tweak, played for 2 days and haven't noticed any improvements in input-lag/mouse movement/hitreg.MaxTendency wrote: ↑04 Aug 2020, 10:04There are also some settings in "Extra" that you might wanna fiddle around with. Try
ColorCompressionEnabled - on
D3D9_Control_Bits - Force 1bit compression
MCForceHostStagingBufferSize - 0x00000080 (if you wanna try lower than 80 some games *might* stutter)
I don't think there is direct correlation between input-lag and DPC latency.
