Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.
Posted: 23 Dec 2020, 05:42
I can't wait to try it, I wonder if the difference at 240hz is actually noticeable.Razer_TheFiend wrote: ↑22 Dec 2020, 23:18Yes, it's a faster microcontroller with USB high-speed. Sensor is not the same as standard Viper (3390), it's the same as the Viper Ultimate (3399).
According to the Chief:
I fall into the 240hz strobing category, would it be possible that 1000hz was the microstutter bottleneck for motion blur reduction?Chief Blur Buster wrote: ↑29 Oct 2020, 18:23120Hz display... I couldn't tell 1000Hz vs 8000Hz in nonstrobed operation. (Some others may, but I'm not THAT sensitive)
240Hz display... It's subtle. Differences are starting to reveal, especially if I turn on DyAc or ELMB, and use 3200dpi at windows desktop.
360Hz display... WOW, you definitely want 2000Hz+ pollrate even nonstrobed. Still can see 2000Hz vs 8000Hz pollrate difference with mousearrow circling test. I notice in 1-2 seconds of circling mouse arrow.
I'm still testing but I definitely notice a lot more microstutters at 500hz polling rate compared to 1000hz when using Dyac+ at 120hz and 144hz (If I record a video at 240/480fps).
I'm hoping that 8000hz brute refreshes can be the solution to forcing high dpi to make slow mouseturns more predictable on distant objects.
I wonder if Kephrii (the Overwatch player who released the Viper 8khz) has been using High Precision Mouse Input enabled with an 8000hz polling rate in Overwatch.
The developers of this game implemented a very interesting way to process polling rate in combination with the 62.5hz tick rate in order to make it possible to shoot between unrendered frames (or more importantly shoot during rendered frames inbetween ticks if your fps are above 63+).
Link for those of you interested: https://us.forums.blizzard.com/en/overw ... ion/422094
This approach should be an industry standard for self proclaimed competitive games.