Re: BenQ Zowie XL2546K 240hz TN
Posted: 23 Dec 2020, 02:31
Who you gonna call? The Blur Busters! For Everything Better Than 60Hz™
https://forums.blurbusters.com/
I'm not really sure that I understood the part about 120hz looking better than 240hz, 120hz Dyac+ does have less crosstalk than 240hz which is absolutely normal and it's why the 181hz trick exist in the first place, personally I just stick to 240hz strobing, double images are not an issue since G2G is extremely fast at every refresh rate.
axaro1 wrote: ↑23 Dec 2020, 05:51I'm not really sure that I understood the part about 120hz looking better than 240hz, 120hz Dyac+ does have less crosstalk than 240hz which is absolutely normal and it's why the 181hz trick exist in the first place, personally I just stick to 240hz strobing, double images are not an issue since G2G is extremely fast at every refresh rate.
I don't have an Nvidia gpu but apparently it does support Gsync with DP and not with HDMI (Maybe you have to mess with CRU to make it work thru HDMI but I'd just stick with DP).
As for the settings I recommend AMA High if you want to play with Dyac OFF or Dyac Premium with AMA Premium if you want to strobe.
It's a "Right Tool For Right Job" factor.axaro1 wrote: ↑23 Dec 2020, 05:51I'm not really sure that I understood the part about 120hz looking better than 240hz, 120hz Dyac+ does have less crosstalk than 240hz which is absolutely normal and it's why the 181hz trick exist in the first place, personally I just stick to 240hz strobing, double images are not an issue since G2G is extremely fast at every refresh rate.
Chief Blur Buster wrote: ↑23 Dec 2020, 17:20It's a "Right Tool For Right Job" factor.axaro1 wrote: ↑23 Dec 2020, 05:51I'm not really sure that I understood the part about 120hz looking better than 240hz, 120hz Dyac+ does have less crosstalk than 240hz which is absolutely normal and it's why the 181hz trick exist in the first place, personally I just stick to 240hz strobing, double images are not an issue since G2G is extremely fast at every refresh rate.
If you're a "VSYNC OFF user in competitive esports", then 240Hz is better than 120Hz for your needs.
However, some of us are framerate=Hz fluidity nuts (myself included).
But if:
1. You use a Sonic Hedgehog Style scrolling platformer or RTS/MOBA game, it can help to have TestUFO-smooth scrolling and panning
2. Or you want framerate=Hz perfect fluidity like a Super Mario Brothers CRT, or Sega Arcade CRT (Daytona USA, Virtua Fighter 3);
3. Or if you really hate stutters AND hate motion blur AND hate double images AND hate tearing, then the only nirvana is perfect framerate=Hz on a CRT or good strobing. Smoother and better looking than GSYNC too, if properly optimized.
Then you don't want double images at all. I want TestUFO-smooth mouseturns, with the whole screen scrolling as perfectly smooth as a TestUFO test, or a Nintendo Super Mario Brothers. This is not easy to do, and requires a high DPI (e.g. 1600dpi-3200dpi) configured to low sensitivity, in certain supported games, and using Low-Lag VSYNC or using RTSS Scanline Sync. In this case, "VSYNC ON" style technologies like those can be hella lot more fun than VSYNC OFF for solo-gaming where lag doesn't matter as much.
Some people prioritize on latency, while other people prioritizes on perfect CRT motion clarity. It's possible to get some modern 3D games scrolling exactly perfectly smooth as an old 60fps 8-bit game -- with zero motion blur, game scrolling stutterlessly/blurlessly/tearlessly as www.testufo.com/photo with strobing turned on. You cannot do that with VSYNC OFF and you cannot yet easily do that at 240Hz (single-image crosstalkless at current GtG speeds)
If you have never ever tried framerate=Hz before with a high-dpi high-Hz mouse (at low sensitivity) with a CRT tube or Blur Busters Approved strobing.
Now, if you're more picky about latency, then VSYNC OFF is often better, and if you hate tearing, then 360Hz VRR is the world's lowest-lag non-VSYNC-OFF technology money can buy. On the other hand, if you hate blur/stutters/tearing, then VSYNC ON strobed with a highDPI mouse (high DPI, low sensitivity) looks amazing if you're very motionblur-sensitive / stutter-sensitive. Mind you, not all games work very well with mouse at >800dpi (e.g. CS:GO), so your mileage will vary.
It's clearly true that LCD GtGms.potatoe wrote: ↑24 Dec 2020, 13:41IMO. I have tested and returned the PG259QN. If I focus on a specific enemy, the PG259QN is a bit more fluid for tracking. However the overview of what is happening is clearer in the XL2546K (without Dyac +, ULMB). The trails from the UFO test on the PG259QN are clearly visible in-game and everything is a bit blurry. For a game like CSGO I would hesitate, for a game like Overwatch I choose the XL2546K. In any case I am looking forward to the VG258QM. IMO