Post
by jorimt » 05 Sep 2017, 10:39
But then you run the risk of uninformed users misunderstanding further, and the more informed users complaining that they can't play uncapped with G-SYNC enabled due to the mandatory/automatic FPS limiter, and that it adds more lag than RTSS.
And while it is true Nvidia has an existing driver-level framerate limiter, it doesn't work well with G-SYNC currently, in fact, it tends to clash by using some form of it's own frame pacing, and it increases latency to near uncapped V-SYNC levels. So in enforcing a hard automatic FPS limit (sure, maybe only with the G-SYNC + V-SYNC combo), Nvidia would only really be remedying the stutter some users on some lower refresh rate G-SYNC monitors experience when their framerate exceeds the refresh rate, and only if they aren't using an in-game or external FPS limiter.
As for a low-latency driver-level limiter, it isn't close enough to the engine-level to reduce latency. They'd have to switch to a CPU-level limiter (which RTSS already is, and it still doesn't reduce latency as much as an in-game limiter), and they don't seem too keen on furthering their existing limiter, as they have yet to expose it officially (this has been the case for years now).
Bottom-line, there is no easy answer here, which is probably why they have yet to addressed it.
Is what it is until it's something else, really.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
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