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Re: flood's input lag measurements
Posted: 06 Apr 2015, 20:10
by flood
it's a bit unfortunate that ocn has both extremely knowledgeable people and extremely stupid discussions
Re: flood's input lag measurements
Posted: 06 Apr 2015, 22:13
by stirner
It's mostly annoying how discussions never lead to anything. Sure, we could all take the stance where ultimately it doesn't really matter and be satisfied with what we do have, but if you look at people like John Carmack, some of the most knowledgeable and experienced people in these regards also are concerned with and dedicated professionally to improvements that still can be made. I remember him saying, paraphrasingly something along the lines of "we can send data across the atlantic ocean in about 200 milliseconds and sometimes it takes the same or more time to get data from the top of our desk to our feet". That's a few years back and generally somewhat off by now, but currently working with applications of virtual reality, he is still vocal about limitations and boundaries and trying to push them. So it's not like end users exclusively are being naively obsessive over something that's only marginal.
I personally without great professional insight see not few fields in gaming where there's real room for improvement and am optimistic only because of the flow of money and amount of R&D currently happening around VR and innovations in the field of input, i. e. human-technology interfacing.
VR by definition has to and does try to address things like latency, timing, consistency, naturalness, smoothness and all that good stuff in order for the interactive experience with the technology to be as authentic as possible within the contexts of technologies available (and comercially reasonable..) at the respective time.
Re: flood's input lag measurements
Posted: 07 Apr 2015, 00:06
by lexlazootin
Re: flood's input lag measurements
Posted: 07 Apr 2015, 00:11
by flood
i think the comparison was like 30ms for one way across atlantic vs 33ms vsync lag (e.g. windows aero desktop)
but yea hopefully vr pushes things forward
the thread's pretty boring given that no one's supporting roach

Re: flood's input lag measurements
Posted: 07 Apr 2015, 00:30
by stirner
Would admittedly be quite hilarious if you started supporting his claims, cooking up some measurements and all and letting that explode in his face after the period where OCN loses its mind and he spends hours shitting on everybody.
Seriously though, sometimes I get the sense he has some kind of mental issues (not necessarily pathological) and this stuff appears to be rather important to him, as does his reputation as some kind of guru, so I try to not, at least not too harshly, attack him over it. Probably also the wrong way to go about it, whatever.
Re: flood's input lag measurements
Posted: 07 Apr 2015, 00:50
by lexlazootin
stirner wrote:Would admittedly be quite hilarious if you started supporting his claims, cooking up some measurements and all and letting that explode in his face after the period where OCN loses its mind and he spends hours shitting on everybody.
Seriously though, sometimes I get the sense he has some kind of mental issues (not necessarily pathological) and this stuff appears to be rather important to him, as does his reputation as some kind of guru, so I try to not, at least not too harshly, attack him over it. Probably also the wrong way to go about it, whatever.
He doesn't want to know all of his work is for nothing, I kinda feel sad for him sometimes.

Re: flood's input lag measurements
Posted: 07 Apr 2015, 02:29
by MaximilianKohler
I think you guys are too sure of yourselves.
Re: flood's input lag measurements
Posted: 07 Apr 2015, 03:11
by flood
MaximilianKohler wrote:I think you guys are too sure of yourselves.
i'm not completely sure where you're getting this from but i think i implied some things that i really don't mean by not really taking the time to explain my thoughts.
anyway what we're sure about is not whether a certain setting affects mouse whatever, but rather the flaws in roach's thinking
Re: flood's input lag measurements
Posted: 07 Apr 2015, 04:01
by Sparky
MaximilianKohler wrote:I think you guys are too sure of yourselves.
Is there a chance one of the settings roach is talking about has a significant impact to latency on his system? yes, even a broken clock is right twice a day. Do I think any such setting has a significant impact to Flood's test setup? No. There simply isn't enough room for it, nor can there be until someone passes an AB test at 1ms.
I'm not saying latencies under 1ms should be ignored, far from it, because latency is cumulative. I'm saying unless you have really bad motherboard drivers, those optimizations aren't going to be noticeable by themselves.
Basically, I'm rather skeptical of people that claim hypersensitivity to latency, yet can't tell the difference between v-sync on and v-sync off.
Re: flood's input lag measurements
Posted: 07 Apr 2015, 04:25
by MaximilianKohler
It's been said before, but latency is not the only negative affect that various settings would cause. There's also variability from one computer to another. So 1 guy doing tests on 1 PC isn't comprehensive.
I'm fine with roach giving his opinions, and it's great that we have someone doing empirical testing. I don't like how vitriolic and borderline bullying the discussion got.