FTTH desync

Everything about latency. This section is mainly user/consumer discussion. (Peer-reviewed scientific discussion should go in Laboratory section). Tips, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
User avatar
themagic
Posts: 463
Joined: 02 Jul 2024, 08:22

Re: FTTH desync

Post by themagic » 25 Sep 2024, 01:07

DudeBeFishing wrote:
25 Sep 2024, 00:21
caponew0w wrote:
09 Jan 2024, 13:15
...

edit so you dont have to search my posts:
https://youtu.be/-DHLaVU00A0
That's how CSGO played for me when it was still pay to play. I refunded it at the end of the first match. I saw multiple blood splatters but 0 damage in the console. Idk what my ping was, but I had coax with 35mbps up, 100 or 200mbps down, and A to A+ bufferbloat ratings. I assumed it was bad servers, but I saw many streamers who didn't have this issue. Many reviewers shown that the game has really low input latency, yet my mouse and keyboard inputs felt sluggish, but in CS:S it felt fine.

It wouldn't surprise me if it's companies running experiments on their end users, maybe with different lag compensation algorithms. Maybe it's more malicious, like how facebook was experimenting with showing people different content. Some people only got happy content, others only got sad content. More likely it's incompetence or lack of care from the game publishers. They don't care if the game plays poorly for some people, just as long as the whales continue buying cosmetics. I know people who will blow their paycheck gambling on in game cosmetics. If I had people doing that even though there's glaring issues with my games, why would I waste resource fixing those issues? Just pay a few artists to have fun and put those items in a loot box.
A really huge one and long Experiment with many many participants around the world...
I am not rly into Conspiracy but would don't wonder if that become the real Truth at the end. :lol:

The only thing where im 100% sure about...the Devlopers know every Stage of this Experiment and What is going on by Monitoring and all the Tools they have...where normal Users and Players have no access and don't allow to see the whole picture of this "problem". I first blamed Internet Providers but at the end most of these People don't even really understand the problem and it's hard to explain to them "what changed and how bad and almost unplayable it feels now today for me here" and I think that most of them can't do nothing anyway about this...even then when they knew and was aware about such problems and that some Players at some random Locations become suddenly the worst experience (and someone somewhere had it always from day 1) in Online Gaming and nothing seem to help about it...

This may all Sound Unlogical in some way...cause many who have those Problems even noticed that they have it in Old games like CS1.6 and Old Call of Duty titles and way more similar games and on Steam...So i still think that Internet Providers are to blame in such case and the Developers too of some popular games like Valorant or CS2...Developers which don't care and don't even try to do something about this all but instead they all talking about best skill based precise hitreg gunplay and 128tick/sub perfect servers and buy our new Esports Skin Bundle with happy Faces on.

I myself noticed this all bad changes in Black Squad which is now 7 Years old Game...But that the Game where I suddenly at some time start to exprience huge disadvantages in hitreg/desynce/random ferrari movements and stats drop match to match and noticed quickly that something not more alright and going down to hell for me. And now Today im still here in Blurbusters searching for the real Answer...cause nothing changed and i still experience all the bad things till today and even in this game...still feels same as if it was like yesterday where everything turn to shit and time/progress stopped for me to work the normal way.

ZINZIRIO
Posts: 89
Joined: 25 Oct 2021, 10:29

Re: FTTH desync

Post by ZINZIRIO » 30 Sep 2024, 07:45

I brought a friend's PC to my house and for 48 hours I had a perfect game... I hadn't played like that in a long time but it took 48 hours for the input lag to appear again... My friend lives two blocks from my house and doesn't have the problem 😭

TN_fun
Posts: 221
Joined: 26 Jun 2019, 11:09

Re: FTTH desync

Post by TN_fun » 01 Oct 2024, 07:42

ZINZIRIO wrote:
30 Sep 2024, 07:45
I brought a friend's PC to my house and for 48 hours I had a perfect game... I hadn't played like that in a long time but it took 48 hours for the input lag to appear again... My friend lives two blocks from my house and doesn't have the problem 😭
Now you need to test the "infection" theory
Will the input lag persist on his computer at his home?

By the way, have you checked your computer at his home(friend)? But not for 1-2 hours, but for 24-48 hours.

bwainzz
Posts: 42
Joined: 13 Mar 2024, 08:54

Re: FTTH desync

Post by bwainzz » 01 Oct 2024, 07:46

Have you ever tried buying monitors that consume less energy? I say this because the models have maximum consumption specifications, my 360hz from Alienware has an estimated average consumption of 71 watts, in comparison, the XL2546K from BenQ has <40 watts of consumption. I say this because when I set my monitor to 60hz instead of 360 the game is exactly as it should be (hitreg and desync fix). Maybe the XL2546K or some model with lower maximum consumption is better than my Alienware

Vocaleyes
Posts: 457
Joined: 09 Nov 2021, 18:10

Re: FTTH desync

Post by Vocaleyes » 01 Oct 2024, 08:01

TN_fun wrote:
01 Oct 2024, 07:42
ZINZIRIO wrote:
30 Sep 2024, 07:45
I brought a friend's PC to my house and for 48 hours I had a perfect game... I hadn't played like that in a long time but it took 48 hours for the input lag to appear again... My friend lives two blocks from my house and doesn't have the problem 😭
Now you need to test the "infection" theory
Will the input lag persist on his computer at his home?

By the way, have you checked your computer at his home(friend)? But not for 1-2 hours, but for 24-48 hours.
Bump

ZINZIRIO
Posts: 89
Joined: 25 Oct 2021, 10:29

Re: FTTH desync

Post by ZINZIRIO » 01 Oct 2024, 17:03

I used my friend's PC for 48 hours then I left it at home for 2 weeks but it disconnected to one side, today I reconnected the PC and the infection still remains inside, it didn't work again like the first day... This could be because two reasons, either the PC has already broken due to dirty energy or there is something in the air that even though the PC is disconnected is still infected, the only way to check which option is valid is to take the PC back to the my friend and try again 48 hours later, I will do that and comment if it works well again...

pracc
Posts: 19
Joined: 15 Jun 2020, 12:14

Re: FTTH desync

Post by pracc » 02 Oct 2024, 19:35

I have had the same problem for 6 years now. Just after i moved in an old House. I spend thousand of euros for fix this Problem. 

MY BIGGTES IMPROVEMENT ALWAYS was to buy a new or "new" used GPU. The game runs perfect for me ( Input wise ) for about 24 to 36 hours. After that, always went downhill—240 Hz not smooth, desyncs, mouse feels like a prick, etc. 

And yes, the feeling of new hardware getting "infected" is also what I felt in these 6 years! This can't be all placebo if we all got it.

User avatar
Slender
Posts: 1736
Joined: 25 Jan 2020, 17:55

Re: FTTH desync

Post by Slender » 03 Oct 2024, 16:44

ZINZIRIO wrote:
30 Sep 2024, 07:45
I brought a friend's PC to my house and for 48 hours I had a perfect game... I hadn't played like that in a long time but it took 48 hours for the input lag to appear again... My friend lives two blocks from my house and doesn't have the problem 😭
that is nice test and good info.

theo47
Posts: 1
Joined: 03 Oct 2024, 19:43

Re: FTTH desync

Post by theo47 » 03 Oct 2024, 19:50

millions of forums and posts everyone describing same problem but not a single solution like i heard same story so many time .. common grounds

- Moved to a new house
- built high end pc to many time
- having fast fiber with no internet
- i keep hearing EMI lag .. like wth is that no one knows not even a thing

johneffen7
Posts: 1
Joined: 15 Nov 2024, 00:41

Re: FTTH desync

Post by johneffen7 » 15 Nov 2024, 02:55

i've dealt with this issue for years. despite having these issues i've still reached faceit 10. obviously faceit 10 is not that high but it shows that i have the ability to be honest enough with myself to improve. i do not have the desire to play any game professionally, but i usually get the highest rank in every game i play. i do not like to feel like i have a defeatist mindset. those who have been through the mental turmoil that comes with this issue hopefully understand. you don't want to admit that it would probably be most beneficial to quit. you don't want to admit you couldn't do it when other people seemingly can do it with sheer volume.

i've never felt like i've had any "input lag" problems such as "floaty mouse" but i've definitely had the networking side of this issue.

i see some tell-tale signs of this issue in gameplay footage in a lot of these posts. i see a lot of posts of people saying that you just need to "get better". while i do see some possible improvements, the issue is definitely there. it can be hard to stay objective when it feels like the outcome of the game is up to something out of your control. for me, this issue is better or worse some days, but it's definitely never like someone who doesn't have this issue at all, which i will get into later.

common symptoms i see in shooters (mainly counterstrike) are these:
1. it seems your enemies all have insane aim/are cheating - the truth is, on the server, your peeks are horrible and your shooting is extremely delayed. you have very little peeker's advantage. in demos you peeked and just took forever to shoot or you peeked and your crouch was extremely delayed and nooby.
2. extreme backtracking - most people die to a little bit of backtrack in games as it's just part of the game, however, in my experience, on bad days i can get backtracked 500+ ms multiple times in my games.
3. bad hit detection - i want to emphasize this one a lot. this one is special because in recordings of someone struggling with this it can seem like they're just "missing". the truth is this. go into aimbotz, shoot next to the bots head. the targets in counter strike are actually EXTREMELY EASY to hit. the hitboxes are huge. you don't need to even have your crosshair on their head to hit the shot. this often seems like your headshots hit the shoulder or just completely blank.

to mitigate this issue here is what i recommend. i believe the main issue is consistently inconsistent desync and possibly bufferbloat. both of these are issues that oftentimes go under the radar on game's methods of detecting network issues, but when using more sophisticated tools they are apparent. to mitigate the issue of the desync, track the location you would like your bullet to go several hundred milliseconds before shooting. practice crosshair placement so that you are always tracking in the general area of where you will probably shoot (oftentimes, this means you will be tracking angles through walls). you need to have a path of angles to track at every part of the map. i think most counterstrike pros are catching onto this method of improving hit detection. watch donk for an example. there are also other reasons why this habit is good but improving hit detection is a big one. another thing is to minimize complex movement calculations for the server. stop flicking around while ur simply walking around the map. stop bumping into teammates at the beginning of the round. input movement into corners every once in a while to try to "reset" the server's prediction errors regarding your movement.

friend story section:
i have 2 friends that live in the same city, have the same isp, and the same plan and internet speeds that do NOT struggle with this. i've watched them screenshare their gameplay many times over the years. i even taught one how to play counterstrike as he was formally a console player. some people, like my friends, do not deal with this issue. they do not have to do anything to "mitigate" poor hit detection. all they have to do is simply "graze" over the opponent's head, just as you are able to do in aimbotz. hitting shots is especially easy for the newer one (console player) even though he consistently scored extremely low (because he was a noob) in aim trainers. he has improved since then, but at the time, it was obvious he was playing a completely different game. his aim was extremely "floppy", just like most new players. he would not track his opponent at all before shooting. every shot was a flick (in the aim training sense). his opponents would always whiff on him. everyone in the friend group joked about it. there's no coping. some people have insane hit detection, similar to how it feels in an offline server. they also have insane peeker's advantage, making the game 10x easier.

not saying most people do not have perfect hit detection like my console friend. but if you are like my friend, it can easily result in a positive feedback loop. people like to play what they are good at. if you feel you have talent you will play more. not only this, but if you do not struggle with this at all, you will make less excuses. you will be more objective and honest with yourself about your skill level.

4. people have insane peeks. people can go from 0 - 100 as if acceleration isnt a thing. people can go above 100% speed. when you get peeked and die, it seems like a prefire. the truth is that they just have way more peekers advantage than they should. this also sometimes seems like opponents do not even counter strafe at all or shoot before they are fully crouched. while this is something that everyone deals with, the degree to which you struggle with it is characteristic of this issue. it shouldn't feel like you are dying before the enemy even peeks.

5. can't slow down enemies by shooting them, gets extremely slowed down/rubber banded when shot. this one is quite unique and probably the most obvious sign of this issue. most shooters have some sort of "compensation" for the error in calculating your position. counter strike corrects for this error when you get shot by slowing you down or rubber banding you. it also just generally slows you when you get shot. this can make it feel like you are completely "stuck" after being shot once. and no im not getting confused by the fact that if you get shot in the leg you are slowed more than the torso. you will also notice that when you dump a mag into your opponent, deal 80 damage, they still were strafing side to side with no slow down.

im fully convinced at this point that best solution to this problem is to switch locations. no matter what computer i use, what network optimizations i do, it still persists. only small improvements can be made such as playing when no one else is on the internet and closing all intensive programs while playing but it's generally cope. i'm also ngl you can get good at a ton of games despite this issue. probably around 90% of my kills in cs are not winning aim duels but instead catching enemies off guard, with a huge advantage from utility, or good positioning/rotations.

Post Reply