Jbinn wrote:It's hard to believe that 2 identicle pc's one with a 390 and one with a 980ti the 980 runs day and night smoother when both cards present high fps.
You're comparing two completely separate classes of GPU. A 980Ti is something like 50% faster than a 390. A 390 is a GTX 970-class GPU.
And not only that, NVIDIA are known for good frame pacing and optimized drivers, while AMD are known for bad frame pacing and single-threaded drivers. I would put money on at least some of your problems being caused by CPU load as a result of the single-threaded drivers.
In some games NVIDIA manage to have better frame pacing in SLI than AMD do with a single card.
That doesn't look smooth at all to me.
But you need to stop focusing on videos and start focusing on providing useful information.
A video in itself tells us nothing useful, it just confirms that the problem exists. We're not doubting that.
These videos do nothing to help solve the problem.
And again, you need to stop looking at other videos to judge smoothness. I'm pretty sure NVIDIA is doing something with Shadowplay that improves frame pacing in recordings compared to what you see on the monitor, at least if you're using the game capture mode rather than the desktop capture mode.
I'm not sure why you are having issues recording the Afterburner overlay because you appeared to have it working in your Battlefield 4 video. It wasn't displaying the right information, and was too small though. (couldn't read due to the compression)
I don't have any suggestions for getting it working, as I use Shadowplay to record things and haven't had any issues.
Recording FRAPS benchmarks and posting FRAFS graphs would tell us a lot though, without requiring video at all.
A video with the Afterburner stats would probably be better though, as it displays CPU and GPU usage and you can see when it's stuttering.
But I'm going to repeat this again: If you aren't using V-Sync in full-screen exclusive mode
and running at a constant 60 FPS, it is
not going to be smooth. Ever. That's just how games work.
The only solution for judder when you're
not running at a locked 60 FPS (or whatever your refresh rate is) is to use a variable refresh rate monitor. No exceptions.