Chief Blur Buster wrote:theangryregulator wrote:The only real problem is running the XG258q and the XG2402 in a dual setup - if I have twitch or anything like that running on the 2nd screen it clearly syncs both to 144hz.
Mixed refresh rate multimonitor can interfere with latency. It's quite annoying.
Wish that Windows would handle multimonitor refresh rates better.
To them, it's an edge case, but it's a problem to those who use high-Hz to earn a living of any kind (esports, twitch, etc).
theangryregulator wrote:Thanks Chief I'll take a look at DisplayFusion for this. Yeah even a browser open with reddit seems to affect the other screen

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About the growing problem of different-Hz multimonitor setups:
esports is growing 7x from year 2019 to 2029, with a big boom, and the high-Hz today is only the tip the iceberg at the moment. Being
Blur Busters and high-Hz, we're exhibited to this flood of professional players that research our website too (amongst other high-Hz fans)..
We try to run twitch on a secondary 144Hz monitor, but then that interferes with the game in the primary 240Hz monitor, e.g. throttling the 240Hz monitor to only 144 frames per second. An assumption is made that it is the application fault, but unfortunately we've traced it to the operating system / driver subsystem level.
In today's esports where
single milliseconds can matter (surprisingly -- click if you don't believe me), it is certainly a problem.
I've actually got a new connection at Microsoft that works on display-subsystem, so I'll send a
permalink to this reply so they can maybe re-evaluate the refresh rate chain to slowly work towards reducing problems in future discordant-Hz multimonitor.
It's probably an ultralongterm project (e.g. 5 year) since it's probably hard for Microsoft to refactor the discordant-Hz multimonitor workflow to the point where two separate
www.testufo.com browser windows successfully runs properly on separate monitors (e.g. window on 144Hz monitor, and window on 240Hz monitor).
It only works smoothly if the TestUFO window is on only one monitor and not the other. Most driver developers don't concurrently own both a 144Hz and a 240Hz monitor, but you can test 50Hz+60Hz, or test 60Hz+75Hz instead with a common DELL or HP office monitor.
HOW TO REPRODUCE THE DIFFERENT-HZ MULTIMONITOR PROBLEM;
1. Most DELL monitors in business offices (such as Microsoft) can also do either 50Hz or 75Hz.
2. Connect two monitors at different refresh rates (e.g. a 60Hz monitor and a 75Hz monitor)
3. Open two browser windows to
www.testufo.com
4. Put one browser window each (not maximized) fully within each monitor (no window overlap between monitors)
5. TestUFO animation will only run smoothly on one monitor (either 60fps successful or 75fps successful, never both)
6. This problem happens even if you use two separate browsers (one FireFox and one Edge) on each monitor.
It only works smoothly/correctly if you only have one active animation on one monitor at a time. Have only one window, drag window between 60Hz and 75Hz, it syncs correctly. You get 75Hz TestUFO, or you get 60Hz TestUFO.
Not just TestUFO or browsers, the problem affects ALL applications, no matter what. Two separate windowed applications can never successfully do native framerate simultaneously on each monitor if each monitor is a different Hz.